Rerolls
How we plan
+10Up nextAulamus EarringsC 12 → S+ 55 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 55 to 6360 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 58 to 6561 on average
- 1Reroll HP→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Aulamus NecklaceC 8 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 25 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Flight Power→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Gartua PauldronsD 1 → S+ 60 to 6562 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +111%
- 3Reroll Status Effect Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Regeneration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Dartan GlovesD 0 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance12%
- 3Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Back Defense→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10High Commander Lagta HelmD 0 → S+ 56 to 5957 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack13% a try
- 2Reroll Block→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack11%
- 3Reroll MP→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack8%
- 4Reroll HP→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Spectral BootsB 16 → S+ 55 to 5857 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Attack or Move Speed12% a try
- 2Reroll Front Defense→ ideally Attack Preparation +1, Attack or Move Speed9%
- 3Reroll Earth's Promise +1→ ideally Attack Preparation +1, Attack or Move Speed6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Move Speed
- Good+13
- Perfect Chance Wind's Promise +1
Then bind it fully.
+10Holy Spirit CloakD 2 → S+ 57 to 5957 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +19% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +17%
- 3Reroll Protection Circle +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +15%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Attack increase Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 6 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of MagicC 11 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.