CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateB 16 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll HP→ ideally Attack or Damage Boost8%
- 3Reroll Grace of Enhancement +1→ ideally Attack or Damage Boost5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma CloakC 7 → S+ 60 to 6261 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 58 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Can't reach S+
+10Rupture TomeC 11Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesD 2Its best rolls fall short.
Division PauldronsC 9Its best rolls fall short.
Division GlovesD 2Its best rolls fall short.
Liberator BootsD 0Its lines are fixed.
+10Berk NecklaceB 13Soul Fuse it for one more line.
+5Liberator EarringsD 4Its lines are fixed.
+5Division EarringsD 0Its best rolls fall short.
+5Division RingA 22Its best rolls fall short.
+5Division RingD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Avenger BraceletD 0Its lines are fixed.