Rerolls
How we plan
+5Up nextAulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll HP→ ideally Might or Precision16%
- 3Reroll Natural MP Regen→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Berk EarringsC 7 → S+ 55 to 6058 on average
- 1Reroll Intelligence→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk EarringsC 11 → S+ 55 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +117%
- 3Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Aulamus RingB 15 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Vakron PauldronsD 2 → S+ 60 to 6562 on average
- 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
- 2Reroll Dexterity→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Dartan BreastplateD 0 → S+ 56 to 5958 on average
- 1Reroll Back Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost15% a try
- 2Reroll MP→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost12%
- 3Reroll Natural HP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost9%
- 4Reroll Survival Willpower +1→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Attack Preparation +1 Impact Hit +1 Damage Boost
- Good+13 to +14
- Perfect Chance Wind's Promise +1
Then bind it fully.
Bakarma BootsD 2 → S+ 58 to 6059 on average
- 1Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Blessing of Life +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
Kashapa GlovesC 7 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance11% a try
- 2Reroll Front Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance9%
- 3Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+1Bakarma CloakA 24 → S+ 56 to 6158 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll MP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
Division HelmB 19Its best rolls fall short.
+6Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.