kiskInstall

AsmodiansLv 45 ChanterLumiel

Vexana

79,954 CP
CGear
  1. +5
    Aulamus NecklaceD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  2. Berk EarringsC 7 → S+ 55 to 60

    58 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +121% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. Berk EarringsC 11 → S+ 55 to 60

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +117%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +5
    Aulamus RingB 15 → S+ 55 to 65

    60 on average

    1. 1Reroll MP→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  5. +5
    Vakron PauldronsD 2 → S+ 60 to 65

    62 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
    2. 2Reroll Dexterity→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. Dartan BreastplateD 0 → S+ 56 to 59

    58 on average

    1. 1Reroll Back Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost15% a try
    2. 2Reroll MP→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost9%
    4. 4Reroll Survival Willpower +1→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Attack Preparation +1 Impact Hit +1 Damage Boost
    Good+13 to +14
    Perfect Chance Wind's Promise +1

    Then bind it fully.

  7. Bakarma BootsD 2 → S+ 58 to 60

    59 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll Blessing of Life +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. Vakron GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  9. Kashapa GlovesC 7 → S+ 56 to 58

    57 on average

    1. 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance11% a try
    2. 2Reroll Front Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance9%
    3. 3Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Combat Speed Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  10. +1
    Bakarma CloakA 24 → S+ 56 to 61

    58 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

Can't reach S+