kiskInstall

AsmodiansLv 45 SorcererLumiel

WuShuShu

95,645 CP
BGear
  1. +10
    Aulamus SpellbookC 12 → S+ 56 to 57

    57 on average

    1. 1Reroll Frost Burst +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance26% a try
    2. 2Reroll Bittercold Wind +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance22%
    3. 3Reroll Status Effect Accuracy→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +5
    Enraged Kromede RingA 25 → S+ 58 to 70

    62 on average

    1. 1Reroll Defense→ ideally Might or Precision14% a try
    2. 2Reroll HP→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Fine+14 to +15
    Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +9
    Aulamus RingB 16 → S+ 57 to 66

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision16% a try
    2. 2Reroll Defense→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +9
    Vakron PauldronsD 0 → S+ 57 to 64

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost20% a try
    2. 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost16%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  5. +9
    Vakron GlovesD 1 → S+ 55 to 67

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance20% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance16%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll Robe of Earth +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  6. +9
    Aulamus EarringsA 24 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
    3. 3Reroll Fire Mark +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  7. +9
    Vakron GreavesB 16 → S+ 56 to 67

    58 on average

    1. 1Reroll Defense→ ideally Attack increase, Attack or Perfect Chance13% a try
    2. 2Reroll Block→ ideally Attack increase, Attack or Perfect Chance9%
    3. 3Reroll Robe of Cold +1→ ideally Attack increase, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  8. +10
    Bakarma BreastplateD 0 → S+ 56 to 60

    58 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +18%
    4. 4Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +5
    Nuakum CloakB 19 → S+ 58 to 62

    59 on average

    1. 1Reroll Endurance→ ideally Attack increase or Attack7% a try
    2. 2Reroll MP→ ideally Attack increase or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  10. +9
    Vakron BootsB 17 → S+ 55 to 57

    56 on average

    1. 1Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance7% a try
    2. 2Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance

    Then bind it fully.

  11. +9
    Vakron HelmB 16 → S+ 61 to 66

    62 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase5%
    3. 3Reroll Cold Snap +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Compass of VigorC 10 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  2. +3
    Chalice of VigorS 44 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  3. Bell of MagicB 22 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  4. Mirror of VigorA 24 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Bind or enchant

Can't reach S+