kiskInstall

AsmodiansLv 45 SpiritmasterLumiel

Yohmee

82,064 CP
CGear
  1. +5
    Aulamus NecklaceD 1 → S+ 57 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +124% a try
    2. 2Reroll Defense→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +119%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
    4. 4Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
    Good+14
    Accuracy

    Then bind it fully.

  2. +5
    Aulamus RingD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
    2. 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  3. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    4. 4Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  4. +5
    Vakron GlovesB 16 → S+ 61 to 66

    63 on average

    1. 1Reroll Front Defense→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112% a try
    2. 2Reroll MP→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    3. 3Reroll Natural MP Regen→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  5. +4
    Bakarma BootsD 2 → S+ 57 to 62

    59 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Regeneration→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance11%
    3. 3Reroll Corrode +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  6. +8
    Vakron CloakB 17 → S+ 59 to 69

    62 on average

    1. 1Reroll Evasion→ ideally Attack increase or Spirit Strike +112% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase or Spirit Strike +19%
    3. 3Reroll Front Defense→ ideally Attack increase or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  7. +10
    Vakron PauldronsB 17 → S+ 60 to 65

    63 on average

    1. 1Reroll Front Defense→ ideally Attack, Double Chance or Spirit Strike +111% a try
    2. 2Reroll Consecutive Countercurrent +1→ ideally Attack, Double Chance or Spirit Strike +19%
    3. 3Reroll Spirit Protection +1→ ideally Attack, Double Chance or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Spirit Strike +1
    Good+13 to +15
    Mental Focus +1 Element Unification +1

    Then bind it fully.

  8. +4
    Vakron GreavesB 17 → S+ 59 to 63

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Perfect Chance or Spirit Strike +110% a try
    2. 2Reroll Corrode +1→ ideally Attack increase, Perfect Chance or Spirit Strike +17%
    3. 3Reroll Spirit Revitalization +1→ ideally Attack increase, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  9. +10
    Gartua HelmA 27 → S+ 59 to 65

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Mental Focus +17% a try
    2. 2Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 12 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
  2. Bell of MagicD 0 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  3. Chalice of VigorD 4 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  4. Compass of MagicD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1

Can't reach S+