Rerolls
How we plan
+5Up nextAulamus EarringsB 12 → S+ 55 to 6258 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +129% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +123%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Spirit Revitalization +1
Then bind it fully.
+5Aulamus NecklaceD 1 → S+ 57 to 6058 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +124% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +119%
- 3Reroll Intelligence→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
- 4Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+14
- Accuracy
Then bind it fully.
+5Aulamus RingD 4 → S+ 59 to 6562 on average
- 1Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
- 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
- 3Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+5Vakron GlovesB 16 → S+ 61 to 6663 on average
- 1Reroll Front Defense→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112% a try
- 2Reroll MP→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Natural MP Regen→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+4Bakarma BootsD 2 → S+ 57 to 6259 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance14% a try
- 2Reroll Regeneration→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance11%
- 3Reroll Corrode +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+8Vakron CloakB 17 → S+ 59 to 6962 on average
- 1Reroll Evasion→ ideally Attack increase or Spirit Strike +112% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase or Spirit Strike +19%
- 3Reroll Front Defense→ ideally Attack increase or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Vakron PauldronsB 17 → S+ 60 to 6563 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Spirit Strike +111% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Attack, Double Chance or Spirit Strike +19%
- 3Reroll Spirit Protection +1→ ideally Attack, Double Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+4Vakron GreavesB 17 → S+ 59 to 6360 on average
- 1Reroll Dexterity→ ideally Attack increase, Perfect Chance or Spirit Strike +110% a try
- 2Reroll Corrode +1→ ideally Attack increase, Perfect Chance or Spirit Strike +17%
- 3Reroll Spirit Revitalization +1→ ideally Attack increase, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+10Gartua HelmA 27 → S+ 59 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Mental Focus +17% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 12 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Bell of MagicD 0 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Chalice of VigorD 4 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Compass of MagicD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Can't reach S+
+5Spiritforged OrbC 8Its lines are fixed.
+3Spiritforged GuardC 6Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Wind Forest RingC 11Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.