Rerolls
How we plan
+10Up nextAulamus StaffA 26 → S+ 55 to 5957 on average
- 1Reroll Block→ ideally Might, Precision, Weapon Damage Boost or Damage Boost25% a try
- 2Reroll Dark Crush +1→ ideally Might, Precision, Weapon Damage Boost or Damage Boost19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+5Aulamus EarringsB 14 → S+ 56 to 6559 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack25% a try
- 2Reroll Block→ ideally Might, Precision or Attack20%
- 3Reroll Intelligence→ ideally Might, Precision or Attack16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+5Enraged Kromede RingB 13 → S+ 58 to 7065 on average
- 1Reroll Tremor Crush +1→ ideally Might or Attack18% a try
- 2Reroll Critical Hit Resist→ ideally Might or Attack15%
- 3Reroll Natural HP Regen→ ideally Might or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11 to +14
- Spinning Strike +1 Incandescent Blow +1
Then bind it fully.
+5Enraged Kromede RingD 0 → S+ 58 to 7065 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack19% a try
- 2Reroll HP→ ideally Might, Precision or Attack15%
- 3Reroll Wave Blow +1→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit Resist→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+5Enraged Kromede NecklaceC 9 → S+ 55 to 6259 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision16% a try
- 2Reroll Crossguard +1→ ideally Might, Combat Speed, Attack or Precision12%
- 3Reroll Defense→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Aulamus EarringsA 30 → S+ 56 to 5757 on average
- 1Reroll Defense→ ideally Precision, Attack or Move Speed10% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Precision Attack Move Speed
Then bind it fully.
+5Vakron BreastplateB 13 → S+ 59 to 6462 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Vakron PauldronsA 24 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +110% a try
- 2Reroll Protection Circle +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
Then bind it fully.
+5Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Vakron HelmD 0 → S+ 58 to 6560 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Status Effect Resist→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron CloakD 3 → S+ 56 to 6660 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase12% a try
- 2Reroll Willpower→ ideally Double Chance or Attack increase10%
- 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+5Vakron GlovesA 30 → S+ 60 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed or Perfect Chance8% a try
- 2Reroll Inspiring Spell +1→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Parchment of MagicB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Compass of MagicB 19 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Bell of MagicB 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+1Mirror of MagicA 30 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+3Unyielding BootsC 6Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.