Rerolls
How we plan
+12Up nextAulamus BowC 11 → S+ 56 to 5958 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 4 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus EarringsD 5 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+7Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision18%
- 3Reroll Defense→ ideally Might or Precision14%
- 4Reroll Critical Hit Resist→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Attack or Perfect Chance19% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance15%
- 3Reroll Wind Vigor +1→ ideally Attack or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+8Aulamus RingB 16 → S+ 55 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
- 2Reroll Defense→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
+10Aulamus NecklaceA 26 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might or Precision15% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance14%
- 3Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron BootsB 15 → S+ 58 to 6561 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron GreavesA 25 → S+ 59 to 6160 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Focused Eye +1
Then bind it fully.
+10Vakron CloakD 4 → S+ 58 to 6158 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+16
- Focused Eye +1
Then bind it fully.
+6Bakarma HelmC 8 → S+ 61 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Incoming Heal→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.