kiskInstall

AsmodiansLv 45 RangerLumielBloodbath

ZoiDem

88,986 CP
CGear
  1. +10
    Aulamus EarringsD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  2. +10
    Aulamus EarringsD 5 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +7
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision23% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision18%
    3. 3Reroll Defense→ ideally Might or Precision14%
    4. 4Reroll Critical Hit Resist→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +10
    Vakron BreastplateB 15 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Attack or Perfect Chance19% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance15%
    3. 3Reroll Wind Vigor +1→ ideally Attack or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Accuracy

    Then bind it fully.

  5. +8
    Aulamus RingB 16 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
    2. 2Reroll Defense→ ideally Might or Precision14%
    3. 3Reroll Accuracy→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1

    Then bind it fully.

  6. +10
    Aulamus NecklaceA 26 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack, Might or Precision15% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  7. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron GlovesD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance14%
    3. 3Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +10
    Vakron BootsB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance10%
    3. 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron GreavesA 25 → S+ 59 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
    2. 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance
    Good+14
    Focused Eye +1

    Then bind it fully.

  11. +10
    Vakron CloakD 4 → S+ 58 to 61

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase or Attack6%
    3. 3Reroll HP→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+16
    Focused Eye +1

    Then bind it fully.

  12. +6
    Bakarma HelmC 8 → S+ 61 to 62

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Incoming Heal→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Can't reach S+