CGear
Rerolls
How we plan
+7Up nextBerk RingD 0 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Tremor Crush +1→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+7Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
- 2Reroll MP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 4Reroll Defense→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+7Berk EarringsB 13 → S+ 56 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll HP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+7Berk RingB 13 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might or Precision13% a try
- 2Reroll MP→ ideally Might or Precision10%
- 3Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Spectral GlovesB 13 → S+ 56 to 5757 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed11% a try
- 2Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed8%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Combat Speed
Then bind it fully.
+5Spectral BootsC 9 → S+ 56 to 5857 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Impact Hit +1 or Move Speed9% a try
- 2Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1 or Move Speed6%
- 3Reroll Front Defense→ ideally Attack Preparation +1, Impact Hit +1 or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Division BreastplateB 13Its best rolls fall short.
+5Division GreavesD 2Its best rolls fall short.
+7Liberator HelmD 0Its lines are fixed.
+7Liberator PauldronsD 0Its lines are fixed.
+7Liberator CloakD 0Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
+7Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.