Rerolls
How we plan
+5Up nextAulamus StaffD 0 → S+ 55 to 6057 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost36% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost30%
- 3Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost24%
- 4Reroll Wave Blow +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+5Aulamus EarringsB 16 → S+ 57 to 6559 on average
- 1Reroll Block→ ideally Might, Precision or Move Speed23% a try
- 2Reroll HP→ ideally Might, Precision or Move Speed18%
- 3Reroll Defense→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+5Aulamus EarringsA 29 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed16% a try
- 2Reroll Protection Circle +1→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Aulamus NecklaceA 26 → S+ 55 to 5957 on average
- 1Reroll MP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll HP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Aulamus RingA 30 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Wave Blow +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Aulamus RingA 22 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision14% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
Vakron GreavesA 30 → S+ 58 to 6461 on average
- 1Reroll Front Defense→ ideally Perfect Chance or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Perfect Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Attack
- Good+12 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Vakron PauldronsB 16 → S+ 60 to 6563 on average
- 1Reroll Constitution→ ideally Double Chance, Attack or Attack Preparation +112% a try
- 2Reroll Defense→ ideally Double Chance, Attack or Attack Preparation +19%
- 3Reroll Block→ ideally Double Chance, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Kashapa GlovesB 13 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance9%
- 3Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance
Then bind it fully.
Vakron HelmD 1 → S+ 58 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase14% a try
- 2Reroll MP→ ideally Double Chance or Attack increase11%
- 3Reroll HP→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Gartua CloakC 11 → S+ 56 to 6660 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase9% a try
- 2Reroll MP→ ideally Double Chance or Attack increase7%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Spectral BootsB 12 → S+ 56 to 5857 on average
- 1Reroll Status Effect Resist→ ideally Attack Preparation +1, Impact Hit +1 or Attack10% a try
- 2Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1 or Attack7%
- 3Reroll MP→ ideally Attack Preparation +1, Impact Hit +1 or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
+2Bell of VigorD 1 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Chalice of VigorB 19 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Parchment of VigorA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Mirror of VigorA 31 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Compass of VigorB 20 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
Division BreastplateD 5Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.