kiskInstall

AsmodiansLv 45 ChanterLumiel

mordock

89,124 CP
BGear
  1. +5
    Aulamus EarringsB 16 → S+ 57 to 65

    59 on average

    1. 1Reroll Block→ ideally Might, Precision or Move Speed23% a try
    2. 2Reroll HP→ ideally Might, Precision or Move Speed18%
    3. 3Reroll Defense→ ideally Might, Precision or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Move Speed
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy

    Then bind it fully.

  2. +5
    Aulamus EarringsA 29 → S+ 57 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed16% a try
    2. 2Reroll Protection Circle +1→ ideally Might, Precision or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +5
    Aulamus NecklaceA 26 → S+ 55 to 59

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
    2. 2Reroll HP→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +5
    Aulamus RingA 30 → S+ 55 to 65

    60 on average

    1. 1Reroll Block→ ideally Might or Precision12% a try
    2. 2Reroll Wave Blow +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  5. +5
    Aulamus RingA 22 → S+ 55 to 65

    60 on average

    1. 1Reroll Block→ ideally Might or Precision14% a try
    2. 2Reroll Heat Wave Blow +1→ ideally Might or Precision11%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  6. Vakron GreavesA 30 → S+ 58 to 64

    61 on average

    1. 1Reroll Front Defense→ ideally Perfect Chance or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Perfect Chance or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Perfect Chance Attack
    Good+12 to +14
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. Vakron PauldronsB 16 → S+ 60 to 65

    63 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack or Attack Preparation +112% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack or Attack Preparation +19%
    3. 3Reroll Block→ ideally Double Chance, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. Kashapa GlovesB 13 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance

    Then bind it fully.

  9. Vakron HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase14% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase11%
    3. 3Reroll HP→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. Gartua CloakC 11 → S+ 56 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase7%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. Spectral BootsB 12 → S+ 56 to 58

    57 on average

    1. 1Reroll Status Effect Resist→ ideally Attack Preparation +1, Impact Hit +1 or Attack10% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1 or Attack7%
    3. 3Reroll MP→ ideally Attack Preparation +1, Impact Hit +1 or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Attack
    Good+13
    Perfect Chance

    Then bind it fully.

Arcana crafts

  1. +2
    Bell of VigorD 1 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  2. +2
    Chalice of VigorB 19 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  3. +2
    Parchment of VigorA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. +2
    Mirror of VigorA 31 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. +2
    Compass of VigorB 20 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Can't reach S+