DGear
Rerolls
How we plan
Up nextBerk EarringsB 14 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Attack Preparation +119% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Attack Preparation +115%
- 3Reroll Intelligence→ ideally Might, Precision, Attack or Attack Preparation +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk RingD 4 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision11%
- 4Reroll Gust Rampage +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
Berk NecklaceB 15 → S+ 56 to 5757 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +117% a try
- 2Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +113%
- 3Reroll Blessing of Life +1→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Precision Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 58 to 6160 on average
- 1Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
- 3Reroll Regeneration→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+9Bakarma HelmD 0 → S+ 57 to 6159 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Crossguard +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Anguish GreavesD 0Its best rolls fall short.
+5Liberator PauldronsD 0Its lines are fixed.
+5Anguish GlovesD 0Its best rolls fall short.
Division BootsD 2Its best rolls fall short.
+5Liberator CloakD 0Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.