kiskInstall

AsmodiansLv 45 ChanterLumiel

scascascac

63,299 CP
DGear
  1. Berk RingD 4 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision19% a try
    2. 2Reroll HP→ ideally Might or Precision15%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision11%
    4. 4Reroll Gust Rampage +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  2. Berk NecklaceB 15 → S+ 56 to 57

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +117% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +113%
    3. 3Reroll Blessing of Life +1→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Precision or Wind's Promise +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Precision Wind's Promise +1

    Then bind it fully.

  3. +10
    Bakarma BreastplateD 2 → S+ 58 to 61

    60 on average

    1. 1Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
    3. 3Reroll Regeneration→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
    4. 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +9
    Bakarma HelmD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Crossguard +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

Can't reach S+