CGear
Rerolls
How we plan
+8Up nextBerk RingB 15 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
Then bind it fully.
+9Berk EarringsA 25 → S+ 56 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll HP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1
Then bind it fully.
+7Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+3Bakarma BreastplateB 13 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Block→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll HP→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+9Berk RingS 37 → S+ 58 to 6460 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Rushing Smash +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Onslaught +1 Recuperation +1
Then bind it fully.
+6Bakarma PauldronsB 18 → S+ 59 to 6160 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost or Attack Preparation +112% a try
- 2Reroll Raging Spell +1→ ideally Attack, Double Chance, Critical Damage Boost or Attack Preparation +19%
- 3Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Attack Preparation +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+11Rupture RodD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim HelmD 0Its lines are fixed.
+4Division BootsD 1Its best rolls fall short.
+1Pilgrim CloakD 0Its lines are fixed.
+3Pilgrim NecklaceD 0Its lines are fixed.
+2Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Pilgrim BraceletD 0Its lines are fixed.