Rerolls
How we plan
+11Up nextAulamus EarringsB 14 → S+ 55 to 6258 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +132% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +126%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +122%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+11Aulamus EarringsB 20 → S+ 55 to 6258 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +131% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +125%
- 3Reroll Corrode +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+11Aulamus NecklaceD 1 → S+ 57 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +124% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +119%
- 3Reroll Intelligence→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
- 4Reroll Spirit Protection +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+14
- Accuracy
Then bind it fully.
+11Aulamus RingD 0 → S+ 59 to 6562 on average
- 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Nuakum GlovesB 12 → S+ 61 to 6563 on average
- 1Reroll Evasion→ ideally Combat Speed, Perfect Chance or Attack12% a try
- 2Reroll Front Defense→ ideally Combat Speed, Perfect Chance or Attack9%
- 3Reroll Block→ ideally Combat Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Perfect Chance Attack
- Good+16
- Spirit Strike +1 Mental Focus +1
Then bind it fully.
+11Vakron PauldronsB 15 → S+ 60 to 6562 on average
- 1Reroll Perfect Resist→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112% a try
- 2Reroll Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
- 3Reroll HP→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance Spirit Strike +1
- Good+13
- Element Unification +1
Then bind it fully.
+10Nuakum GreavesC 10 → S+ 56 to 6158 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+15
- Attack Spirit Strike +1
Then bind it fully.
+10Nuakum BootsB 15 → S+ 61 to 6964 on average
- 1Reroll Dexterity→ ideally Move Speed or Perfect Chance11% a try
- 2Reroll Willpower→ ideally Move Speed or Perfect Chance8%
- 3Reroll Spirit Revitalization +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Move Speed Perfect Chance
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+11Aulamus RingB 20 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112% a try
- 2Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +19%
- 3Reroll Summon: Water Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Nuakum CloakC 9 → S+ 58 to 7163 on average
- 1Reroll Constitution→ ideally Attack increase or Double Chance9% a try
- 2Reroll Willpower→ ideally Attack increase or Double Chance7%
- 3Reroll Defense→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase Double Chance
- Good+16 to +17
- Spirit Strike +1 Mental Focus +1
- Fine+10
- Element Unification +1
Then bind it fully.
+11Nuakum HelmB 12 → S+ 61 to 7064 on average
- 1Reroll HP→ ideally Attack increase or Double Chance9% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Attack increase or Double Chance7%
- 3Reroll Revitalization Contract +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum BreastplateA 30 → S+ 57 to 6260 on average
- 1Reroll Block→ ideally Attack or Perfect Chance9% a try
- 2Reroll Accuracy→ ideally Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15 to +16
- Spirit Strike +1 Mental Focus +1
Then bind it fully.
Arcana crafts
Bell of VigorB 12 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Mirror of MagicD 1 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Parchment of MagicB 19 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Compass of MagicB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Bind or enchant
+1Chalice of VigorS 37 → S+ 62Enchant it fully
Can't reach S+
+14Enraged Kromede JewelB 15Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+10Drifter BraceletD 0Its lines are fixed.