CGear
Rerolls
How we plan
+10Up nextGartua RingB 14 → S+ 60 to 6663 on average
- 1Reroll Critical Hit Resist→ ideally Precision21% a try
- 2Reroll Defense→ ideally Precision16%
- 3Reroll Natural HP Regen→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Berk RingC 10 → S+ 56 to 6560 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+8Gartua PauldronsD 0 → S+ 57 to 6459 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost19% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus EarringsA 22 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
- 3Reroll Fire Mark +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 58 to 6360 on average
- 1Reroll Multi-hit Resist→ ideally Attack or Combat Speed15% a try
- 2Reroll Back Defense→ ideally Attack or Combat Speed11%
- 3Reroll Natural MP Regen→ ideally Attack or Combat Speed8%
- 4Reroll Natural HP Regen→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 17 → S+ 56 to 6058 on average
- 1Reroll Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Natural HP Regen→ ideally Attack or Damage Boost8%
- 3Reroll Status Effect Resist→ ideally Attack or Damage Boost5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
Can't reach S+
+10Rupture TomeC 10Soul Fuse it for one more line.
+10Bakarma GuardD 0Soul Fuse it for one more line.
Division GreavesD 3Its best rolls fall short.
Divine Canyon HelmD 2Its best rolls fall short.
Divine Canyon BootsC 5Its best rolls fall short.
Divine Canyon CloakB 13Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.