kiskInstall

ElyosLv 45 TemplarNezekan

Saku

89,611 CP
CGear
  1. +10
    Aulamus RingB 15 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack20% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack15%
    3. 3Reroll Accuracy→ ideally Might, Precision or Attack11%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  2. +3
    Kashapa PauldronsD 4 → S+ 56 to 59

    58 on average

    1. 1Reroll Constitution→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +115% a try
    2. 2Reroll HP→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +112%
    3. 3Reroll Natural MP Regen→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +19%
    4. 4Reroll Block→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Fury +1 Double Chance Critical Damage Boost Impact Hit +1
    Good+14
    Insulting Roar +1

    Then bind it fully.

  3. +3
    Dartan GlovesB 14 → S+ 55 to 58

    57 on average

    1. 1Reroll Defense→ ideally Fury +1, Combat Speed or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Fury +1, Combat Speed or Attack9%
    3. 3Reroll Punishing Benediction +1→ ideally Fury +1, Combat Speed or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Combat Speed Attack
    Good+14
    Insulting Roar +1 Perfect Chance

    Then bind it fully.

  4. +10
    Aulamus RingA 23 → S+ 59 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision13% a try
    2. 2Reroll HP→ ideally Might or Precision10%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  5. +10
    Bakarma BreastplateB 16 → S+ 58 to 61

    60 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +111% a try
    2. 2Reroll MP→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +19%
    3. 3Reroll Natural MP Regen→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Damage Boost Fury +1 Perfect Chance Impact Hit +1
    Good+14
    Insulting Roar +1

    Then bind it fully.

  6. +10
    Berk EarringsB 20 → S+ 55 to 58

    56 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
    3. 3Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Berk NecklaceA 23 → S+ 55 to 56

    56 on average

    1. 1Reroll Evasion→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +114% a try
    2. 2Reroll HP→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +110%
    3. 3Reroll Critical Hit→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Attack Might Combat Speed Precision Impact Hit +1

    Then bind it fully.

Can't reach S+