Rerolls
How we plan
+10Up nextAulamus LongswordD 0 → S+ 58 to 6059 on average
- 1Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost26% a try
- 2Reroll Annihilate +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost21%
- 3Reroll Debilitating Smash +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost16%
- 4Reroll Shield Rush +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Aulamus RingB 15 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might, Precision or Attack20% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack15%
- 3Reroll Accuracy→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+3Kashapa PauldronsD 4 → S+ 56 to 5958 on average
- 1Reroll Constitution→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +115% a try
- 2Reroll HP→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +112%
- 3Reroll Natural MP Regen→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +19%
- 4Reroll Block→ ideally Attack, Fury +1, Double Chance, Critical Damage Boost or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Fury +1 Double Chance Critical Damage Boost Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
+3Dartan GlovesB 14 → S+ 55 to 5857 on average
- 1Reroll Defense→ ideally Fury +1, Combat Speed or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Fury +1, Combat Speed or Attack9%
- 3Reroll Punishing Benediction +1→ ideally Fury +1, Combat Speed or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Combat Speed Attack
- Good+14
- Insulting Roar +1 Perfect Chance
Then bind it fully.
+10Aulamus RingA 23 → S+ 59 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision13% a try
- 2Reroll HP→ ideally Might or Precision10%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Bakarma BreastplateB 16 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll MP→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +19%
- 3Reroll Natural MP Regen→ ideally Damage Boost, Fury +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Damage Boost Fury +1 Perfect Chance Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
+10Berk EarringsB 20 → S+ 55 to 5856 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
Then bind it fully.
+10Berk NecklaceA 23 → S+ 55 to 5656 on average
- 1Reroll Evasion→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +114% a try
- 2Reroll HP→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +110%
- 3Reroll Critical Hit→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Combat Speed Precision Impact Hit +1
Then bind it fully.
Can't reach S+
+3Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon GreavesD 1Its best rolls fall short.
+3Divine Canyon HelmB 16Its best rolls fall short.
+3Divine Canyon BootsD 1Its best rolls fall short.
+4Divine Canyon CloakD 0Its best rolls fall short.
+3Pilgrim EarringsD 3Its lines are fixed.
+3Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-30 15:50 UTC. Their page looks them up again when it's opened in a browser.