Rerolls
How we plan
+10Up nextVakron GuardB 12 → S+ 56 to 5857 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost31% a try
- 2Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost24%
- 3Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
+11Aulamus BowA 25 → S+ 5757 on average
- 1Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Snare Shot +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus NecklaceA 25 → S+ 5656 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision18% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Accuracy, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
Then bind it fully.
+5Vakron BreastplateD 0 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance18% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Back Defense→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Block→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll HP→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Melee Fire +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Vakron BootsB 15 → S+ 57 to 6560 on average
- 1Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Concentrated Fire +1→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14
- Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus RingA 24 → S+ 57 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision14% a try
- 2Reroll Accuracy→ ideally Might or Precision11%
- 3Reroll Burst Arrow +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+11Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Concentrated Fire +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma CloakB 16 → S+ 65 to 6766 on average
- 1Reroll Constitution→ ideally Attack increase, Attack, Focused Eye +1 or Hunter's Resolve +19% a try
- 2Reroll HP→ ideally Attack increase, Attack, Focused Eye +1 or Hunter's Resolve +16%
- 3Reroll Vigilant Eye +1→ ideally Attack increase, Attack, Focused Eye +1 or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Attack Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma HelmB 22 → S+ 5656 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Attack increase6% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Double Chance Attack increase
Then bind it fully.
Can't reach S+
Divine Canyon EarringsB 14Its best rolls fall short.
Divine Canyon EarringsB 22Its best rolls fall short.
Divine Canyon RingB 14Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 03:50 UTC. Their page looks them up again when it's opened in a browser.