Rerolls
How we plan
+15Up nextEnraged Kromede EarringsC 12 → S+ 59 to 6862 on average
- 1Reroll Revitalization Contract +1→ ideally Might, Precision or Move Speed28% a try
- 2Reroll MP→ ideally Might, Precision or Move Speed24%
- 3Reroll Defense→ ideally Might, Precision or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+13 to +15
- Accuracy Critical Hit Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+15Enraged Kromede NecklaceS 42 → S+ 58 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Might, Combat Speed or Precision22% a try
Reroll it until it lands one of these:
- Best+16 to +17
- Might Combat Speed Precision
- Good+14 to +15
- Accuracy Critical Hit Element Unification +1
- Fine+12
- Spirit Revitalization +1
Then bind it fully.
+15Enraged Kromede EarringsA 25 → S+ 57 to 6461 on average
- 1Reroll HP→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Might, Precision, Attack or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13 to +15
- Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+15True Dragon Lord GuardS 38 → S+ 64 to 6565 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance23% a try
- 2Reroll Combustion +1→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance16%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Precision Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+15Enraged Kromede RingA 25 → S+ 59 to 6965 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Attack15% a try
- 2Reroll Accuracy→ ideally Might, Precision or Attack11%
- 3Reroll Summon: Water Spirit +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+15
- Combustion +1 Summon: Fire Spirit +1
- Fine+14
- Cold Shock +1
Then bind it fully.
+14Enraged Kromede RingA 26 → S+ 59 to 6965 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
- 2Reroll Accuracy→ ideally Might, Precision or Attack11%
- 3Reroll Summon: Water Spirit +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+15
- Combustion +1 Summon: Fire Spirit +1
- Fine+14
- Cold Shock +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 61 to 6864 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +15
- Attack Spirit Strike +1 Mental Focus +1
Then bind it fully.
+10Nuakum HelmD 0 → S+ 61 to 7064 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Front Defense→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll HP→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll Spirit Communion +1→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Attack
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum BreastplateB 20 → S+ 61 to 6764 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Damage Boost Attack Perfect Chance
- Good+15 to +16
- Spirit Strike +1 Mental Focus +1
Then bind it fully.
+10Nuakum CloakD 3 → S+ 58 to 7263 on average
- 1Reroll Willpower→ ideally Attack increase or Double Chance13% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Double Chance10%
- 3Reroll Weapon Damage Tolerance→ ideally Attack increase or Double Chance7%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase Double Chance
- Good+15 to +17
- Spirit Strike +1 Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+12Nuakum BootsA 32 → S+ 62 to 6865 on average
- 1Reroll Critical Hit Resist→ ideally Perfect Chance, Attack or Spirit Strike +19% a try
- 2Reroll Spirit Communion +1→ ideally Perfect Chance, Attack or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Perfect Chance Attack Spirit Strike +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum PauldronsB 19 → S+ 62 to 6965 on average
- 1Reroll Consecutive Countercurrent +1→ ideally Critical Damage Boost or Double Chance11% a try
- 2Reroll Corrode +1→ ideally Critical Damage Boost or Double Chance8%
- 3Reroll Critical Hit→ ideally Critical Damage Boost or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance
- Good+15 to +16
- Spirit Strike +1 Mental Focus +1
- Fine+13
- Element Unification +1
Then bind it fully.
+10Nuakum GlovesS 38 → S+ 63 to 6966 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance or Spirit Strike +18% a try
- 2Reroll Accuracy→ ideally Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Perfect Chance Spirit Strike +1
- Good+16
- Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
Bind or enchant
+3Bell of MagicS 51 → S+ 64Enchant it fully
Can't reach S+
+13Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Enraged Kromede Jewel, Chalice of Vigor, Parchment of Magic, Compass of Vigor, Mirror of Vigor.