Rerolls
How we plan
+10Up nextAulamus MaceC 11 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27% a try
- 2Reroll Bolt +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Defiance +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsC 12 → S+ 56 to 6158 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus NecklaceC 12 → S+ 57 to 5958 on average
- 1Reroll Evasion→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy18% a try
- 2Reroll MP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy13%
- 3Reroll Defense→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Critical Hit Accuracy
Then bind it fully.
+10Gartua BreastplateD 0 → S+ 55 to 6760 on average
- 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Block→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron PauldronsC 8 → S+ 57 to 6460 on average
- 1Reroll Willpower→ ideally Attack, Critical Damage Boost or Double Chance13% a try
- 2Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance10%
- 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Aulamus EarringsA 27 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Warm Benediction +1→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
Vakron HelmD 0 → S+ 56 to 6459 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron GlovesB 20 → S+ 56 to 6259 on average
- 1Reroll Multi-hit Resist→ ideally Combat Speed8% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua BootsB 16 → S+ 64 to 6866 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Earth's Grace +1
Then bind it fully.
+10Vakron CloakD 2 → S+ 65 to 7066 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GreavesA 27 → S+ 57 to 6360 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Perfect Chance
- Fine+13
- Earth's Grace +1
Then bind it fully.
Arcana crafts
Chalice of MagicC 8 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Compass of VigorA 23 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of VigorA 26 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.