kiskInstall

ElyosLv 45 ClericSiel

HealingNyerk

104,452 CP
CGear
  1. +10
    Vakron GuardC 9 → S+ 55 to 56

    56 on average

    1. 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
    2. 2Reroll Light of Regeneration +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
    3. 3Reroll Status Effect Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus RingC 11 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision16% a try
    2. 2Reroll MP→ ideally Might or Precision13%
    3. 3Reroll Block→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  3. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Defense→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +10
    Nuakum PauldronsD 3 → S+ 58 to 71

    63 on average

    1. 1Reroll Perfect Resist→ ideally Critical Damage Boost, Double Chance or Attack16% a try
    2. 2Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance or Attack13%
    3. 3Reroll Survival Willpower +1→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  5. +10
    Vakron GlovesB 18 → S+ 56 to 69

    61 on average

    1. 1Reroll Dexterity→ ideally Attack14% a try
    2. 2Reroll Front Defense→ ideally Attack11%
    3. 3Reroll Natural HP Regen→ ideally Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
    Fine+8
    Critical Hit

    Then bind it fully.

  6. +10
    Vakron BreastplateC 7 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
    2. 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Nuakum BootsA 24 → S+ 58 to 66

    62 on average

    1. 1Reroll Perfect Resist→ ideally Perfect Chance or Attack9% a try
    2. 2Reroll Natural HP Regen→ ideally Perfect Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Perfect Chance Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +10
    Nuakum HelmA 29 → S+ 59 to 64

    61 on average

    1. 1Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal

    Then bind it fully.

  9. +10
    Nuakum CloakD 0 → S+ 67 to 74

    69 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Nuakum GreavesA 33 → S+ 61 to 67

    63 on average

    1. 1Reroll Radiant Benediction +1→ ideally Attack increase, Attack or Perfect Chance8% a try
    2. 2Reroll Critical Hit→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of MagicA 25 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of MagicA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+