Rerolls
How we plan
+12Up nextVakron GuardS 42 → S+ 56 to 5857 on average
- 1Reroll Drill Dart +1→ ideally Might, Precision or Combat Speed22% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Might Precision Combat Speed
- Good+13
- Attack
Then bind it fully.
+12Aulamus BowA 29 → S+ 56 to 5958 on average
- 1Reroll Tempest Shot +1→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Marking Shot +1→ ideally Might, Combat Speed, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Suppressing Arrow +1→ ideally Might or Precision17%
- 3Reroll Natural HP Regen→ ideally Might or Precision14%
- 4Reroll HP→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision21% a try
- 2Reroll Explosion Trap +1→ ideally Might or Precision16%
- 3Reroll Defense→ ideally Might or Precision14%
- 4Reroll Critical Hit Resist→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus NecklaceA 27 → S+ 5656 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision17% a try
- 2Reroll Revitalization Contract +1→ ideally Combat Speed, Critical Hit, Accuracy, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Might Precision
Then bind it fully.
+10Vakron BreastplateD 1 → S+ 58 to 6461 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 57 to 6560 on average
- 1Reroll Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron GlovesB 15 → S+ 58 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron PauldronsB 15 → S+ 59 to 6462 on average
- 1Reroll Dexterity→ ideally Attack or Double Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack or Double Chance11%
- 3Reroll Natural HP Regen→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron HelmD 4 → S+ 56 to 6659 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesA 25 → S+ 59 to 6160 on average
- 1Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Wind Vigor +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Focused Eye +1
Then bind it fully.
Arcana crafts
Chalice of MagicC 10 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Compass of MagicA 28 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Mirror of MagicB 21 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Bell of MagicA 23 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Bind or enchant
Parchment of MagicA 26 → S+ 57Enchant it fully
Can't reach S+
+10Unyielding CloakD 1Its best rolls fall short.
+10Pilgrim EarringsD 4Its lines are fixed.
+10Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.