kiskInstall

ElyosLv 45 ClericSielHaven

Rep

90,483 CP
CGear
  1. +5
    Aulamus RingC 11 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision13%
    3. 3Reroll HP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  2. +10
    Aulamus EarringsS 36 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Move Speed12% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Attack Move Speed

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 11 → S+ 57 to 58

    57 on average

    1. 1Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy18% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Accuracy14%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  4. +5
    Aulamus RingB 16 → S+ 55 to 67

    60 on average

    1. 1Reroll Lightning Strike Scattershot +1→ ideally Might or Precision15% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Bolt +1

    Then bind it fully.

  5. +10
    Vakron BreastplateC 8 → S+ 55 to 63

    60 on average

    1. 1Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance13% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance10%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. +10
    Vakron GreavesB 16 → S+ 57 to 63

    60 on average

    1. 1Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. +10
    Vakron GlovesC 7 → S+ 58 to 62

    60 on average

    1. 1Reroll Defense→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Evasion→ ideally Combat Speed or Attack7%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  8. +5
    Bakarma PauldronsD 0 → S+ 59 to 63

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Heal Block +1→ ideally Attack, Double Chance or Critical Damage Boost6%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +5
    Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron CloakC 9 → S+ 58 to 63

    59 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Willpower→ ideally Double Chance or Attack increase5%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  11. +10
    Vakron BootsB 19 → S+ 56

    56 on average

    1. 1Reroll Heal Block +1→ ideally Move Speed or Attack6% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Move Speed or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack

    Then bind it fully.

Arcana crafts

  1. Compass of VigorD 0 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Chalice of VigorC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of VigorB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of VigorB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+