kiskInstall

ElyosLv 45 SorcererSielHaven

Reptylez

119,036 CP
BGear
  1. +10
    Aulamus EarringsD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
    4. 4Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Aulamus RingD 2 → S+ 56 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision23% a try
    2. 2Reroll Defense→ ideally Might or Precision19%
    3. 3Reroll Accuracy→ ideally Might or Precision15%
    4. 4Reroll Critical Hit→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Aulamus RingC 10 → S+ 57 to 66

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision14%
    3. 3Reroll Accuracy→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Nuakum BreastplateS 44 → S+ 55 to 69

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Perfect Chance19% a try

    Reroll it until it lands one of these:

    Best+17
    Perfect Chance
    Good+14
    Critical Hit Accuracy
    Fine+4 to +11
    Defense increase Constitution Weapon Damage Tolerance Status Effect Resist

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 15 → S+ 55 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision20% a try
    2. 2Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision15%
    3. 3Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +10
    Vakron GlovesD 1 → S+ 55 to 67

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack, Combat Speed or Perfect Chance11%
    4. 4Reroll Status Effect Resist→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Vakron PauldronsD 1 → S+ 57 to 64

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost19% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll Grace of Resistance +1→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  8. +10
    Nuakum BootsB 18 → S+ 59 to 71

    63 on average

    1. 1Reroll MP→ ideally Attack or Perfect Chance16% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Perfect Chance12%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  9. +10
    Vakron GreavesB 14 → S+ 56 to 67

    58 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Attack or Damage Tolerance14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Attack or Damage Tolerance11%
    3. 3Reroll Absorb Essence +1→ ideally Attack increase, Attack or Damage Tolerance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack increase Attack Damage Tolerance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  10. +10
    Berk EarringsC 11 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Accuracy16% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack or Accuracy10%
    3. 3Reroll Intelligence→ ideally Might, Precision, Attack or Accuracy5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy

    Then bind it fully.

  11. +10
    Vakron HelmC 9 → S+ 59 to 62

    60 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1

    Then bind it fully.

  12. +11
    Nuakum CloakB 18 → S+ 65 to 69

    66 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5% a try
    2. 2Reroll Robe of Earth +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. +3
    Parchment of MagicS 44 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. +2
    Chalice of VigorA 23 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  3. Compass of VigorA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  4. Bell of VigorA 26 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Bind or enchant

Can't reach S+