CGear
Rerolls
How we plan
+10Up nextAulamus NecklaceB 14 → S+ 58 to 6260 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might or Precision21% a try
- 2Reroll Block→ ideally Attack, Might or Precision16%
- 3Reroll HP→ ideally Attack, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+11Aulamus RingA 26 → S+ 56 to 6560 on average
- 1Reroll Evasion→ ideally Might or Precision12% a try
- 2Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Quick Slice +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+5Bakarma BootsB 13 → S+ 58 to 6059 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +111%
- 3Reroll Natural MP Regen→ ideally Move Speed, Attack, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Gartua PauldronsA 26 → S+ 60 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Critical Damage Boost or Double Chance11% a try
- 2Reroll HP→ ideally Critical Damage Boost or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Gartua GreavesB 14 → S+ 59 to 6160 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 3Reroll Determination +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1
Then bind it fully.
+10Bakarma CloakC 8 → S+ 57 to 6258 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +19% a try
- 2Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +17%
- 3Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+15Gartua HelmA 30 → S+ 59 to 6461 on average
- 1Reroll Defense Break +1→ ideally Attack increase or Double Chance7% a try
- 2Reroll Ambush Stance +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase Double Chance
- Good+13 to +15
- Rear Smite +1 Exploit Weakness +1
Then bind it fully.
Arcana crafts
Mirror of VigorC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Chalice of MagicC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon BreastplateB 17Its best rolls fall short.
+3Divine Canyon GlovesA 26Its best rolls fall short.
+3Pilgrim EarringsD 2Its lines are fixed.
+3Pilgrim EarringsD 2Its lines are fixed.
+3Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.