Rerolls
How we plan
+10Up nextNuakum GuardD 0 → S+ 60 to 6361 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might, Multi-hit Chance or Precision34% a try
- 2Reroll Front Attack→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might, Multi-hit Chance or Precision28%
- 3Reroll Heat Wave Blow +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might, Multi-hit Chance or Precision22%
- 4Reroll Incandescent Blow +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might, Multi-hit Chance or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Combat Speed Damage Boost Might Multi-hit Chance Precision
- Good+14
- Attack
Then bind it fully.
+10Aulamus StaffB 12 → S+ 55 to 6057 on average
- 1Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost28% a try
- 2Reroll Spinning Strike +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost22%
- 3Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsA 23 → S+ 57 to 6360 on average
- 1Reroll Flight Power→ ideally Might, Attack or Move Speed21% a try
- 2Reroll Protection Circle +1→ ideally Might, Attack or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Attack Move Speed
- Good+13 to +14
- Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus EarringsD 4 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingC 5 → S+ 58 to 7065 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack18% a try
- 2Reroll Tremor Crush +1→ ideally Might, Precision or Attack14%
- 3Reroll Defense→ ideally Might, Precision or Attack11%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Enraged Kromede RingA 26 → S+ 57 to 6963 on average
- 1Reroll Wave Blow +1→ ideally Might or Precision12% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 55 to 6961 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
- 3Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 60 to 6562 on average
- 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Regeneration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum BreastplateB 15 → S+ 61 to 6964 on average
- 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Crossguard +1→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 3 → S+ 59 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Block→ ideally Move Speed, Perfect Chance or Attack11%
- 3Reroll Protection Circle +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Defense increase→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum GlovesB 16 → S+ 62 to 6965 on average
- 1Reroll Block→ ideally Perfect Chance or Attack12% a try
- 2Reroll Natural MP Regen→ ideally Perfect Chance or Attack9%
- 3Reroll Survival Willpower +1→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Raging Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceS 36 → S+ 57 to 5958 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +113% a try
- 2Reroll Earth's Promise +1→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1
Then bind it fully.
+10Nuakum HelmC 10 → S+ 56 to 6559 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Arcana crafts
Compass of VigorD 0 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Parchment of MagicC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of VigorD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of VigorA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.