kiskInstall

ElyosLv 45 ChanterSielCrimsonCourt

Varo

83,140 CP
CGear
  1. +7
    Aulamus RingB 13 → S+ 55 to 65

    60 on average

    1. 1Reroll Block→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Defense→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  2. +5
    Bakarma PauldronsB 15 → S+ 59 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +112% a try
    2. 2Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +19%
    3. 3Reroll Protection Circle +1→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +5
    Bakarma GlovesC 11 → S+ 59 to 61

    60 on average

    1. 1Reroll Block→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +5
    Bakarma HelmD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +112% a try
    2. 2Reroll Raging Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +10
    Berk RingA 28 → S+ 59 to 64

    61 on average

    1. 1Reroll HP→ ideally Might or Precision10% a try
    2. 2Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  6. +5
    Bakarma BreastplateB 15 → S+ 59 to 61

    60 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
    2. 2Reroll MP→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +5
    Bakarma GreavesC 12 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
    2. 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 10 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Compass of MagicC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Can't reach S+