CGear
Rerolls
How we plan
+10Up nextAulamus EarringsB 13 → S+ 57 to 6560 on average
- 1Reroll Crossguard +1→ ideally Precision, Attack or Move Speed23% a try
- 2Reroll Defense→ ideally Precision, Attack or Move Speed20%
- 3Reroll Protection Circle +1→ ideally Precision, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+7Aulamus RingB 13 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision15% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Defense→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Bakarma PauldronsB 15 → S+ 59 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +112% a try
- 2Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +19%
- 3Reroll Protection Circle +1→ ideally Attack, Double Chance, Critical Damage Boost or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma GlovesC 11 → S+ 59 to 6160 on average
- 1Reroll Block→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll MP→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma HelmD 1 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +112% a try
- 2Reroll Raging Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
- 4Reroll Earth's Promise +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Berk RingA 28 → S+ 59 to 6461 on average
- 1Reroll HP→ ideally Might or Precision10% a try
- 2Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+5Bakarma BreastplateB 15 → S+ 59 to 6160 on average
- 1Reroll Evasion→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll MP→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesC 12 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
- 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
Then bind it fully.
Arcana crafts
Chalice of MagicC 10 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of MagicC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
+5Anguish BootsB 16Its best rolls fall short.
+5Divine Canyon CloakD 0Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.