Rerolls
How we plan
+10Up nextEnraged Kromede EarringsD 0 → S+ 55 to 6962 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed28% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed23%
- 3Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed18%
- 4Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+15Nuakum GuardS 45 → S+ 60 to 6161 on average
- 1Reroll Onslaught +1→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision18% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Combat Speed Damage Boost Multi-hit Chance Precision
Then bind it fully.
+10Enraged Kromede EarringsA 30 → S+ 56 to 6760 on average
- 1Reroll Flight Power→ ideally Might, Precision or Move Speed24% a try
- 2Reroll Blessing of Life +1→ ideally Might, Precision or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Move Speed
- Good+14 to +15
- Accuracy Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
- Fine+11
- Critical Hit
Then bind it fully.
+15True Dragon Lord RingS 48 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision22% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Onslaught +1
- Fine+6 to +11
- Incandescent Blow +1 Rushing Smash +1 Accuracy
Then bind it fully.
+10Enraged Kromede NecklaceC 8 → S+ 55 to 6259 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision18% a try
- 2Reroll Block→ ideally Might, Combat Speed, Attack or Precision14%
- 3Reroll Natural MP Regen→ ideally Might, Combat Speed, Attack or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Enraged Kromede RingB 20 → S+ 58 to 6964 on average
- 1Reroll MP→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Nuakum BreastplateD 0 → S+ 61 to 6965 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance12%
- 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance9%
- 4Reroll MP→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum GlovesD 2 → S+ 61 to 6965 on average
- 1Reroll Evasion→ ideally Combat Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed, Perfect Chance or Attack12%
- 3Reroll Block→ ideally Combat Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum BootsD 2 → S+ 60 to 6864 on average
- 1Reroll Endurance Penetration→ ideally Move Speed or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed or Perfect Chance12%
- 3Reroll Block→ ideally Move Speed or Perfect Chance9%
- 4Reroll Accuracy→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum PauldronsD 2 → S+ 61 to 6965 on average
- 1Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack15% a try
- 2Reroll MP→ ideally Double Chance, Critical Damage Boost or Attack12%
- 3Reroll Crossguard +1→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+11Nuakum GreavesC 11 → S+ 55 to 6961 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
- 2Reroll MP→ ideally Double Chance or Attack increase10%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum HelmD 4 → S+ 60 to 7063 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorA 23 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of VigorB 21 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bind or enchant
Parchment of VigorA 29 → S+ 66Enchant it fully
Bell of MagicA 27 → S+ 60Enchant it fully
Mirror of VigorA 31 → S+ 69Enchant it fully
Can't reach S+
+13Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Aulamus Staff.