Rerolls
How we plan
+5Up nextAulamus EarringsA 24 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +129% a try
- 2Reroll MP→ ideally Might, Attack, Move Speed, Spirit Strike +1 or Mental Focus +123%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+5Aulamus NecklaceB 14 → S+ 55 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +127% a try
- 2Reroll Spirit Communion +1→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +122%
- 3Reroll Spirit's Descent +1→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +118%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+11Aulamus OrbS 41 → S+ 55 to 5655 on average
- 1Reroll Combustion +1→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost16% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Berk EarringsB 12 → S+ 55 to 5856 on average
- 1Reroll Spirit Communion +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +119% a try
- 2Reroll HP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +115%
- 3Reroll Spirit's Descent +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+5Aulamus RingB 20 → S+ 59 to 6562 on average
- 1Reroll Defiance +1→ ideally Might, Precision or Combustion +115% a try
- 2Reroll HP→ ideally Might, Precision or Combustion +112%
- 3Reroll Critical Hit→ ideally Might, Precision or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Aulamus RingB 16 → S+ 59 to 6562 on average
- 1Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
- 3Reroll Summon: Earth Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Vakron GreavesB 14 → S+ 59 to 6361 on average
- 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Spirit Strike +112% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Attack increase, Damage Tolerance or Spirit Strike +19%
- 3Reroll Spirit's Descent +1→ ideally Attack increase, Damage Tolerance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+5Dartan BootsB 16 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Mental Focus +1, Move Speed or Attack12% a try
- 2Reroll Evasion→ ideally Mental Focus +1, Move Speed or Attack9%
- 3Reroll Front Defense→ ideally Mental Focus +1, Move Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Mental Focus +1 Move Speed Attack
- Good+12 to +14
- Perfect Chance Element Unification +1
Then bind it fully.
+4Gartua CloakB 18 → S+ 58 to 6961 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +110% a try
- 2Reroll Block→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 3Reroll Spirit Revitalization +1→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+3Kashapa HelmD 0 → S+ 58 to 6060 on average
- 1Reroll Block→ ideally Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll MP→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1 or Mental Focus +15%
- 4Reroll Status Effect Resist→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+14
- Attack increase Double Chance Attack
Then bind it fully.
Arcana crafts
+2Parchment of VigorA 34 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
+2Chalice of VigorB 21 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Mirror of VigorB 19 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Bell of VigorB 13 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
+2Compass of MagicA 27 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon BreastplateB 19Its best rolls fall short.
+3Divine Canyon PauldronsA 24Its best rolls fall short.
+3Divine Canyon GlovesA 28Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.