Rerolls
How we plan
+12Up nextAulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision20% a try
- 2Reroll Flight Power→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+11Aulamus EarringsC 9 → S+ 55 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Vakron GreavesB 14 → S+ 56 to 6460 on average
- 1Reroll HP→ ideally Damage Tolerance, Perfect Chance or Attack14% a try
- 2Reroll Natural MP Regen→ ideally Damage Tolerance, Perfect Chance or Attack11%
- 3Reroll Raging Spell +1→ ideally Damage Tolerance, Perfect Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Damage Tolerance Perfect Chance Attack
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
- Fine+12
- Wind's Promise +1
Then bind it fully.
+10High Commander Lagta PauldronsD 0 → S+ 57 to 5958 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Constitution→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
- 3Reroll Critical Hit Resist→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 4Reroll Natural MP Regen→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
Artisan's Splendent Sapphire RingA 34 → S+ 58 to 6159 on average
- 1Reroll Tremor Crush +1→ ideally Might, Precision or Onslaught +113% a try
- 2Reroll Accuracy→ ideally Might, Precision or Onslaught +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Onslaught +1
- Good+14 to +15
- Attack Spinning Strike +1
Then bind it fully.
+6Bakarma BootsB 15 → S+ 58 to 6059 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll Evasion→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Back Defense→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+12Kaira CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase14% a try
- 2Reroll MP→ ideally Double Chance or Attack increase11%
- 3Reroll HP→ ideally Double Chance or Attack increase8%
- 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateC 9 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Inspiring Spell +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma HelmD 4 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Block→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesA 29 → S+ 58 to 6059 on average
- 1Reroll Back Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9% a try
- 2Reroll Accuracy→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
Arcana crafts
Mirror of VigorD 0 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Chalice of VigorD 4 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of VigorC 11 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+11Spiritforged StaffC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.