kiskInstall

AsmodiansLv 45 ChanterTrinielPotato

05kitkat05

87,704 CP
CGear
  1. +11
    Aulamus EarringsC 9 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed23% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed18%
    3. 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. Vakron GreavesB 14 → S+ 56 to 64

    60 on average

    1. 1Reroll HP→ ideally Damage Tolerance, Perfect Chance or Attack14% a try
    2. 2Reroll Natural MP Regen→ ideally Damage Tolerance, Perfect Chance or Attack11%
    3. 3Reroll Raging Spell +1→ ideally Damage Tolerance, Perfect Chance or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Damage Tolerance Perfect Chance Attack
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1
    Fine+12
    Wind's Promise +1

    Then bind it fully.

  3. +10
    High Commander Lagta PauldronsD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Dexterity→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Constitution→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
    3. 3Reroll Critical Hit Resist→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
    4. 4Reroll Natural MP Regen→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. Artisan's Splendent Sapphire RingA 34 → S+ 58 to 61

    59 on average

    1. 1Reroll Tremor Crush +1→ ideally Might, Precision or Onslaught +113% a try
    2. 2Reroll Accuracy→ ideally Might, Precision or Onslaught +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Onslaught +1
    Good+14 to +15
    Attack Spinning Strike +1

    Then bind it fully.

  5. +6
    Bakarma BootsB 15 → S+ 58 to 60

    59 on average

    1. 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack12% a try
    2. 2Reroll Evasion→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Back Defense→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +12
    Kaira CloakD 0 → S+ 56 to 62

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase14% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase11%
    3. 3Reroll HP→ ideally Double Chance or Attack increase8%
    4. 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateC 9 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Protection Circle +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Inspiring Spell +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Bakarma HelmD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Block→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  9. +10
    Bakarma GlovesA 29 → S+ 58 to 60

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9% a try
    2. 2Reroll Accuracy→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Attack Preparation +1 Impact Hit +1 Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorD 0 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  2. Chalice of VigorD 4 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  3. Parchment of VigorC 11 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1

Can't reach S+