kiskInstall

AsmodiansLv 45 SorcererTrinielFatphobia

Abrabatundee

106,865 CP
BGear
  1. +10
    Aulamus RingD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision26% a try
    2. 2Reroll Block→ ideally Might or Precision21%
    3. 3Reroll MP→ ideally Might or Precision16%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +10
    Aulamus RingC 10 → S+ 57 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision18% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Aulamus EarringsB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed22% a try
    2. 2Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed16%
    3. 3Reroll Defense→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. Nuakum BreastplateB 15 → S+ 57 to 69

    63 on average

    1. 1Reroll Back Defense→ ideally Damage Boost or Perfect Chance17% a try
    2. 2Reroll MP→ ideally Damage Boost or Perfect Chance13%
    3. 3Reroll Fire Mark +1→ ideally Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Damage Boost Perfect Chance
    Good+14 to +15
    Robe of Flame +1 Critical Hit
    Fine+11 to +14
    Accuracy Defense increase

    Then bind it fully.

  5. +14
    Nuakum GlovesB 17 → S+ 59 to 71

    64 on average

    1. 1Reroll Block→ ideally Attack or Perfect Chance17% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance12%
    3. 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  6. +12
    Nuakum PauldronsC 12 → S+ 60 to 67

    63 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost or Attack14% a try
    2. 2Reroll Revitalization Contract +1→ ideally Double Chance, Critical Damage Boost or Attack11%
    3. 3Reroll Fire Mark +1→ ideally Double Chance, Critical Damage Boost or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost Attack
    Good+14 to +15
    Critical Hit Robe of Flame +1

    Then bind it fully.

  7. +10
    Gartua NecklaceB 18 → S+ 55 to 58

    57 on average

    1. 1Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision24% a try
    2. 2Reroll Robe of Earth +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision19%
    3. 3Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision15%
    4. 4Reroll Fire Mark +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  8. +10
    Vakron BootsB 17 → S+ 56 to 67

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance16% a try
    2. 2Reroll HP→ ideally Move Speed or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+10 to +13
    Critical Hit Accuracy

    Then bind it fully.

  9. +12
    Berk EarringsB 21 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Critical Hit16% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack or Critical Hit11%
    3. 3Reroll Fire Mark +1→ ideally Might, Precision, Attack or Critical Hit5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Critical Hit

    Then bind it fully.

  10. +10
    Gartua GreavesA 28 → S+ 56 to 66

    58 on average

    1. 1Reroll Grace of Enhancement +1→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
    2. 2Reroll Robe of Cold +1→ ideally Attack increase, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Fine+8
    Critical Hit

    Then bind it fully.

  11. +10
    Vakron CloakD 0 → S+ 55 to 58

    56 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack9% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack6%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  12. +10
    Vakron HelmD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorB 19 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. Bell of MagicB 22 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  3. +3
    Parchment of VigorS 55 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  4. +2
    Compass of VigorA 30 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. Mirror of MagicA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Can't reach S+