Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 56 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision22% a try
- 2Reroll Evasion→ ideally Might, Attack or Precision18%
- 3Reroll Critical Hit Resist→ ideally Might, Attack or Precision15%
- 4Reroll Defense→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+5Berk NecklaceC 8 → S+ 56 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Attack, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision20% a try
- 2Reroll MP→ ideally Attack, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision15%
- 3Reroll Defense Break +1→ ideally Attack, Combat Speed, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Combat Speed Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1 Precision
Then bind it fully.
+7Berk EarringsC 6 → S+ 56 to 6159 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision22% a try
- 2Reroll HP→ ideally Might, Attack or Precision18%
- 3Reroll Defense→ ideally Might, Attack or Precision14%
- 4Reroll Accuracy→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+7Berk RingD 3 → S+ 59 to 6562 on average
- 1Reroll MP→ ideally Might or Precision19% a try
- 2Reroll Defiance +1→ ideally Might or Precision14%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+8Vakron PauldronsB 15 → S+ 57 to 6461 on average
- 1Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance14% a try
- 2Reroll Defense Break +1→ ideally Attack, Critical Damage Boost or Double Chance11%
- 3Reroll Determination +1→ ideally Attack, Critical Damage Boost or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+5Bakarma BreastplateB 16 → S+ 57 to 6059 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Impact Hit +1
Then bind it fully.
+8Berk RingA 29 → S+ 55 to 5756 on average
- 1Reroll Evasion→ ideally Precision10% a try
Reroll it until it lands one of these:
- Best+17
- Precision
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+6Vakron GlovesA 31 → S+ 59 to 6462 on average
- 1Reroll Block→ ideally Attack, Combat Speed or Perfect Chance10% a try
- 2Reroll Critical Hit→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+14
- Exploit Weakness +1
Then bind it fully.
+8Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Dexterity→ ideally Attack increase or Double Chance13% a try
- 2Reroll Evasion→ ideally Attack increase or Double Chance10%
- 3Reroll Revitalization Contract +1→ ideally Attack increase or Double Chance7%
- 4Reroll Determination +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Bakarma HelmC 10 → S+ 58 to 6159 on average
- 1Reroll Evasion→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
- 2Reroll Back Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
- 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
- 4Reroll Impact Hit +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+9Rupture KnifeD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+7Unyielding GreavesD 0Its best rolls fall short.
+6Unyielding BootsB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.