Rerolls
How we plan
+10Up nextAulamus EarringsB 14 → S+ 55 to 6258 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +128% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +123%
- 3Reroll Spirit Protection +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +119%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Spirit Revitalization +1
Then bind it fully.
+10Aulamus OrbS 43 → S+ 55 to 5957 on average
- 1Reroll MP→ ideally Precision, Combat Speed or Damage Boost20% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Combat Speed Damage Boost
- Fine+11
- Attack
Then bind it fully.
+10Aulamus EarringsA 22 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +122% a try
- 2Reroll Spirit Protection +1→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +120% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
- 3Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
Then bind it fully.
+10Aulamus RingD 3 → S+ 59 to 6562 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Defense→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Aulamus RingB 17 → S+ 56 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Might, Elemental Fusion +1 or Combustion +118% a try
- 2Reroll Accuracy→ ideally Might, Elemental Fusion +1 or Combustion +114%
- 3Reroll Critical Hit→ ideally Might, Elemental Fusion +1 or Combustion +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1
Then bind it fully.
+10Bakarma BootsB 16 → S+ 57 to 6259 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1, Move Speed, Attack or Perfect Chance12% a try
- 2Reroll MP→ ideally Spirit Strike +1, Move Speed, Attack or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1, Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Gartua GlovesB 18 → S+ 61 to 6663 on average
- 1Reroll Natural HP Regen→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112% a try
- 2Reroll Spirit Communion +1→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Critical Hit→ ideally Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Gartua CloakD 1 → S+ 58 to 6961 on average
- 1Reroll MP→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Spirit Protection +1→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Critical Hit→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Accuracy→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Bakarma HelmB 16 → S+ 57 to 6259 on average
- 1Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance12% a try
- 2Reroll Block→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance9%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateC 10 → S+ 58 to 6160 on average
- 1Reroll Spirit's Descent +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance14% a try
- 2Reroll Spirit Protection +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance11%
- 3Reroll Status Effect Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 55 to 5956 on average
- 1Reroll Front Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +113% a try
- 2Reroll Block→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +110%
- 3Reroll Spirit's Descent +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +18%
- 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+10Bakarma PauldronsB 21 → S+ 59 to 6160 on average
- 1Reroll Regeneration→ ideally Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost10% a try
- 2Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost8%
- 3Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
Can't reach S+
+10Bakarma GuardC 9Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.