CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Evasion18% a try
- 2Critical Hit Resist14%
- 5Block10%
- 8Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Bakarma GlovesB 18 → S+ 55 to 6158 on average
- 3Natural HP Regen14% a try
- 6Concentrated Fire +110%
- 10Defense increase7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+9Bakarma CloakD 2 → S+ 65 to 6766 on average
- 4Back Defense10% a try
- 7Natural MP Regen8%
- 9Wind Vigor +15%
- 11Hunter's Soul +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Division GreavesC 12Its best rolls fall short.
+10Liberator HelmD 0Its lines are fixed.
+10Liberator PauldronsD 0Its lines are fixed.
Division BootsB 13Its best rolls fall short.
+1Avenger NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Division EarringsD 1Its best rolls fall short.
Anguish RingA 24Its best rolls fall short.
Avenger RingD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.