Rerolls
How we plan
+2Up nextAulamus EarringsC 9 → S+ 57 to 6560 on average
- 1Reroll Block→ ideally Might, Attack or Move Speed24% a try
- 2Reroll Intelligence→ ideally Might, Attack or Move Speed19%
- 3Reroll Raging Spell +1→ ideally Might, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Attack Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+11Aulamus StaffA 29 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost22% a try
- 2Reroll Wave Blow +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+3Aulamus EarringsA 26 → S+ 57 to 6359 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed19% a try
- 2Reroll Defense→ ideally Might, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+6Aulamus NecklaceA 24 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Aulamus RingB 14 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll HP→ ideally Might or Precision12%
- 3Reroll Defense→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+9Vakron BreastplateD 1 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+6Vakron BootsB 15 → S+ 59 to 6361 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll Crossguard +1→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+6Aulamus RingA 22 → S+ 55 to 6158 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision16% a try
- 2Reroll Critical Hit→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+9Vakron PauldronsB 17 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +111% a try
- 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost or Attack Preparation +18%
- 3Reroll Regeneration→ ideally Double Chance, Critical Damage Boost or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Kashapa HelmD 0 → S+ 56 to 5957 on average
- 1Reroll Constitution→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack13% a try
- 2Reroll Block→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack10%
- 3Reroll Natural MP Regen→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack8%
- 4Reroll Crossguard +1→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+3Spectral GlovesD 1 → S+ 56 to 5857 on average
- 1Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed14% a try
- 2Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed11%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed8%
- 4Reroll Accuracy→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Combat Speed
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 18 → S+ 60 to 6662 on average
- 1Reroll Raging Spell +1→ ideally Attack increase11% a try
- 2Reroll Accuracy→ ideally Attack increase9%
- 3Reroll Inspiring Spell +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 57 to 6158 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +15
- Attack Attack Preparation +1
Then bind it fully.
Arcana crafts
Mirror of MagicC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Chalice of MagicB 22 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+1Compass of MagicC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+1Parchment of VigorB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+1Spiritforged GuardC 6Its lines are fixed.
+8Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.