CGear
Rerolls
How we plan
+10Up nextVakron BreastplateC 8 → S+ 55 to 6760 on average
- 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Heal Block +1→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 16 → S+ 58 to 6561 on average
- 1Reroll Status Effect Resist→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll Warm Benediction +1→ ideally Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed or Attack13% a try
- 2Reroll Front Defense→ ideally Combat Speed or Attack10%
- 3Reroll MP→ ideally Combat Speed or Attack7%
- 4Reroll Natural HP Regen→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase10% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
- 4Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma HelmD 3 → S+ 58 to 6058 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Compass of MagicC 10 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+2Chalice of VigorB 15 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Parchment of MagicB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Mirror of MagicB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
+1Bell of MagicA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Unyielding PauldronsD 0Its best rolls fall short.
+5Unyielding BootsD 3Its best rolls fall short.
+5Liberator NecklaceD 0Its lines are fixed.
+6Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.