kiskInstall

AsmodiansLv 45 ClericTrinielNN

Anticristo

102,190 CP
CGear
  1. +7
    Aulamus MaceB 13 → S+ 56 to 59

    57 on average

    1. 1Reroll Front Attack→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
    2. 2Reroll Bolt +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Lightning Strike Scattershot +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +7
    Aulamus RingB 21 → S+ 58 to 67

    64 on average

    1. 1Reroll Intelligence→ ideally Attack, Condemnation +1, Earth's Retribution +1, Radiant Recovery +1, Bolt +1 or Divine Aura +121% a try
    2. 2Reroll HP→ ideally Attack, Condemnation +1, Earth's Retribution +1, Radiant Recovery +1, Bolt +1 or Divine Aura +118%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
    Fine+9 to +11
    Healing Light +1 Light of Regeneration +1 Judgment Thunder +1

    Then bind it fully.

  3. +7
    Aulamus RingC 7 → S+ 57 to 67

    62 on average

    1. 1Reroll Evasion→ ideally Might21% a try
    2. 2Reroll MP→ ideally Might17%
    3. 3Reroll Natural HP Regen→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  4. +7
    Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
    4. 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +7
    Gartua EarringsB 19 → S+ 56 to 61

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  6. +7
    Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. +7
    Vakron BootsD 0 → S+ 64 to 68

    66 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll MP→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +7
    Vakron HelmD 5 → S+ 56 to 64

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +7
    Vakron GlovesC 6 → S+ 58 to 62

    60 on average

    1. 1Reroll Back Defense→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed or Attack7%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +7
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Warm Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Bakarma BreastplateC 10 → S+ 60 to 62

    61 on average

    1. 1Reroll Block→ ideally Attack or Damage Boost12% a try
    2. 2Reroll HP→ ideally Attack or Damage Boost9%
    3. 3Reroll Immortal Veil +1→ ideally Attack or Damage Boost6%
    4. 4Reroll Defense increase→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicD 0 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+