DGear
Rerolls
How we plan
Up nextKashapa BootsD 0 → S+ 55 to 6057 on average
- 1Reroll Defense→ ideally Attack, Robe of Flame +1 or Move Speed15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1 or Move Speed12%
- 3Reroll Block→ ideally Attack, Robe of Flame +1 or Move Speed8%
- 4Reroll Natural HP Regen→ ideally Attack, Robe of Flame +1 or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Robe of Flame +1 Move Speed
- Good+14
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
Bakarma BreastplateD 3 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
Bakarma HelmD 1 → S+ 57 to 6258 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Willpower→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll MP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Fire Mark +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Kashapa CloakD 4 → S+ 56 to 5757 on average
- 1Reroll Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll Robe of Earth +1→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
Dartan GreavesC 10 → S+ 57 to 5857 on average
- 1Reroll Willpower→ ideally Robe of Flame +1, Attack increase, Damage Tolerance or Perfect Chance8% a try
- 2Reroll Block→ ideally Robe of Flame +1, Attack increase, Damage Tolerance or Perfect Chance5%
- 3Reroll MP→ ideally Robe of Flame +1, Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+5Spiritforged SpellbookC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.