BGear
Rerolls
How we plan
+10Up nextBerk EarringsC 12 → S+ 56 to 5957 on average
- 1Reroll Flight Power→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +120% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +116%
- 3Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13
- Spirit Revitalization +1
Then bind it fully.
+10Berk NecklaceD 0 → S+ 55 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +121% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +116%
- 3Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +112%
- 4Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed Element Unification +1
Then bind it fully.
+10Berk EarringsC 10 → S+ 56 to 5757 on average
- 1Reroll Evasion→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +117% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +113%
- 3Reroll Revitalization Contract +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 57 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance11% a try
- 2Reroll Endurance→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance9%
- 3Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BootsA 29 → S+ 58 to 6260 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1, Attack or Perfect Chance9% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Kashapa PauldronsA 29 → S+ 56 to 6058 on average
- 1Reroll Spirit's Descent +1→ ideally Spirit Strike +1 or Attack9% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack
- Good+13 to +14
- Double Chance Element Unification +1
Then bind it fully.
+10Bakarma CloakB 16 → S+ 56 to 6559 on average
- 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack increase or Double Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase or Double Chance8%
- 3Reroll Block→ ideally Spirit Strike +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateA 30 → S+ 59 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Damage Boost, Mental Focus +1 or Perfect Chance8% a try
- 2Reroll Constitution→ ideally Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
Can't reach S+
+11Rupture JewelA 24Soul Fuse it for one more line.
+5Anguish GuardB 16Its best rolls fall short.
+5Anguish GreavesA 24Its best rolls fall short.
+5Division GlovesB 12Its best rolls fall short.
+10Anguish RingB 17Its best rolls fall short.
+10Division RingB 22Its best rolls fall short.
+10Avenger BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.