kiskInstall

AsmodiansLv 45 RangerTrinielKingsSlayer

Bëcca

91,041 CP
BGear
  1. +10
    Aulamus EarringsD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
    3. 3Reroll Vigilant Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
    4. 4Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceA 27 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Critical Hit, Accuracy, Might or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Critical Hit, Accuracy, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Critical Hit Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +10
    Vakron BreastplateD 1 → S+ 58 to 64

    61 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance14%
    3. 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Vakron GlovesB 17 → S+ 59 to 65

    61 on average

    1. 1Reroll Defense→ ideally Combat Speed or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed or Perfect Chance10%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  5. +10
    Berk RingA 26 → S+ 55 to 66

    59 on average

    1. 1Reroll Marking Shot +1→ ideally Might16% a try
    2. 2Reroll Burst Arrow +1→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
    Fine+9
    Critical Hit

    Then bind it fully.

  6. +10
    Vakron GreavesD 2 → S+ 59 to 63

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
    3. 3Reroll Endurance→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Bakarma BootsB 14 → S+ 59 to 60

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll HP→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Move Speed, Focused Eye +1 or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron HelmA 31 → S+ 56 to 66

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+14
    Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +10
    Berk EarringsA 23 → S+ 56 to 57

    56 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit19% a try
    2. 2Reroll Melee Fire +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit15%
    3. 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit10%
    4. 4Reroll Focused Eye +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  10. +10
    Vakron CloakA 30 → S+ 68 to 71

    68 on average

    1. 1Reroll Endurance→ ideally Double Chance or Attack increase4% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+16
    Focused Eye +1

    Then bind it fully.

  11. +10
    Spectral PauldronsC 9 → S+ 56

    56 on average

    1. 1Reroll Front Defense→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance10% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance7%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance4%
    4. 4Reroll Critical Hit→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Focused Eye +1 Hunter's Resolve +1 Double Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 7 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  2. +3
    Mirror of MagicA 30 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+