Rerolls
How we plan
+10Up nextGartua EarringsB 12 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Gartua EarringsC 11 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+6Berk RingB 14 → S+ 55 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+4Aulamus NecklaceB 13 → S+ 55 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+4Aulamus RingC 10 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision18% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision14%
- 3Reroll Debilitating Mark +1→ ideally Might or Precision10%
- 4Reroll Light of Regeneration +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+4Vakron GlovesB 16 → S+ 56 to 6961 on average
- 1Reroll Critical Damage Defense→ ideally Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Attack11%
- 3Reroll Block→ ideally Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+7Vakron GreavesD 3 → S+ 57 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 60 to 6261 on average
- 1Reroll Back Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Front Defense→ ideally Attack or Damage Boost9%
- 3Reroll Radiant Benediction +1→ ideally Attack or Damage Boost6%
- 4Reroll Warm Benediction +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+4Kashapa CloakD 2 → S+ 60 to 6361 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Compass of MagicD 0 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Chalice of VigorC 8 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of MagicD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of VigorD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding HelmD 1Its best rolls fall short.
Divine Canyon PauldronsB 14Its best rolls fall short.
Divine Canyon BootsB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
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