kiskInstall

AsmodiansLv 45 RangerTriniel

Beelzebub

96,798 CP
BGear
  1. +10
    Berk RingC 10 → S+ 57 to 66

    61 on average

    1. 1Reroll Block→ ideally Might or Precision15% a try
    2. 2Reroll Suppressing Arrow +1→ ideally Might or Precision12%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +10
    Vakron GlovesB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance14% a try
    2. 2Reroll MP→ ideally Attack, Combat Speed or Perfect Chance11%
    3. 3Reroll Melee Fire +1→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  3. +10
    Berk EarringsB 14 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack, Accuracy or Critical Hit20% a try
    2. 2Reroll HP→ ideally Might, Attack, Accuracy or Critical Hit14%
    3. 3Reroll Rooting Eye +1→ ideally Might, Attack, Accuracy or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Attack Accuracy Critical Hit

    Then bind it fully.

  4. +10
    Berk EarringsD 1 → S+ 56 to 57

    56 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
    3. 3Reroll Intelligence→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  5. +10
    Vakron BootsC 8 → S+ 57 to 62

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Move Speed or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance10%
    3. 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  6. +10
    Aulamus RingB 17 → S+ 55 to 60

    58 on average

    1. 1Reroll MP→ ideally Precision or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Precision or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Precision Attack
    Good+14
    Deadshot +1 Drill Dart +1

    Then bind it fully.

  7. +10
    Vakron PauldronsC 10 → S+ 59 to 64

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost13% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
    3. 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron HelmD 0 → S+ 56 to 66

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack16% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack9%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +10
    Bakarma BreastplateB 19 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll Hunter's Soul +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  10. +10
    Vakron GreavesB 15 → S+ 59 to 63

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Attack or Damage Tolerance12% a try
    2. 2Reroll MP→ ideally Attack increase, Attack or Damage Tolerance9%
    3. 3Reroll Accuracy→ ideally Attack increase, Attack or Damage Tolerance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack increase Attack Damage Tolerance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Wind Vigor +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. +1
    Mirror of VigorC 8 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  2. +2
    Chalice of VigorA 24 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  3. +2
    Parchment of MagicA 30 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  4. +2
    Bell of VigorA 28 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  5. +2
    Compass of MagicA 30 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1

Can't reach S+