Rerolls
How we plan
+10Up nextAulamus BowC 9 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
- 2Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Gale Arrow +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Berk RingC 10 → S+ 57 to 6661 on average
- 1Reroll Block→ ideally Might or Precision15% a try
- 2Reroll Suppressing Arrow +1→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron GlovesB 15 → S+ 58 to 6561 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Melee Fire +1→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Berk EarringsB 14 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack, Accuracy or Critical Hit20% a try
- 2Reroll HP→ ideally Might, Attack, Accuracy or Critical Hit14%
- 3Reroll Rooting Eye +1→ ideally Might, Attack, Accuracy or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Attack Accuracy Critical Hit
Then bind it fully.
+10Berk EarringsD 1 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Vakron BootsC 8 → S+ 57 to 6260 on average
- 1Reroll Evasion→ ideally Attack, Move Speed or Perfect Chance13% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance10%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingB 17 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Precision or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Precision Attack
- Good+14
- Deadshot +1 Drill Dart +1
Then bind it fully.
+10Vakron PauldronsC 10 → S+ 59 to 6461 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost13% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 56 to 6659 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 19 → S+ 55 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Hunter's Soul +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron GreavesB 15 → S+ 59 to 6361 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack or Damage Tolerance12% a try
- 2Reroll MP→ ideally Attack increase, Attack or Damage Tolerance9%
- 3Reroll Accuracy→ ideally Attack increase, Attack or Damage Tolerance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Attack Damage Tolerance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Wind Vigor +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+1Mirror of VigorC 8 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+2Chalice of VigorA 24 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
+2Parchment of MagicA 30 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
+2Bell of VigorA 28 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
+2Compass of MagicA 30 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceB 14Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.