Rerolls
How we plan
+10Up nextAulamus EarringsD 1 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed22% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed18%
- 3Reroll HP→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Heightened Sixth Sense +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 56 to 6460 on average
- 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll Block→ ideally Might, Attack, Precision or Move Speed15%
- 3Reroll Defense→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsB 15 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 57 to 6058 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 3Reroll Ambush Stance +1→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
- 2Reroll Block→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Bakarma GlovesB 14 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +110%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
- 3Reroll Apply Poison +1→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
- 4Reroll Critical Hit→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+10Vakron HelmD 4 → S+ 59 to 6461 on average
- 1Reroll Constitution→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll Accuracy→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll Incoming Heal→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Bakarma CloakD 4 → S+ 57 to 6459 on average
- 1Reroll Evasion→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
- 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Impact Hit +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Bakarma BootsA 25 → S+ 58 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance12% a try
- 2Reroll Revitalization Contract +1→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance9%
- 3Reroll Impact Hit +1→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
+2Parchment of MagicB 15 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
+2Chalice of MagicB 17 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
+2Mirror of VigorS 35 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Can't reach S+
+10Rupture KnifeB 14Soul Fuse it for one more line.
+11Bakarma GuardB 13Soul Fuse it for one more line.
Liberator NecklaceD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.