kiskInstall

AsmodiansLv 45 AssassinTriniel

Birgara

90,071 CP
CGear
  1. +10
    Aulamus EarringsB 14 → S+ 56 to 64

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed19% a try
    2. 2Reroll Block→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll Defense→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Bakarma PauldronsB 15 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Bakarma BreastplateB 15 → S+ 57 to 60

    58 on average

    1. 1Reroll Front Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
    3. 3Reroll Ambush Stance +1→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+14
    Perfect Chance Exploit Weakness +1

    Then bind it fully.

  4. +10
    Aulamus RingB 21 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack12%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Savage Roar +1

    Then bind it fully.

  5. +10
    Bakarma GlovesB 14 → S+ 58 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +113% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +110%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Rear Smite +1 Assault Stance +1
    Good+14
    Exploit Weakness +1

    Then bind it fully.

  6. +10
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
    3. 3Reroll Apply Poison +1→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

  7. +10
    Vakron HelmD 4 → S+ 59 to 64

    61 on average

    1. 1Reroll Constitution→ ideally Attack increase, Double Chance or Attack13% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Attack10%
    3. 3Reroll Accuracy→ ideally Attack increase, Double Chance or Attack8%
    4. 4Reroll Incoming Heal→ ideally Attack increase, Double Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Attack
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  8. +10
    Bakarma CloakD 4 → S+ 57 to 64

    59 on average

    1. 1Reroll Evasion→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
    2. 2Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
    3. 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
    4. 4Reroll Impact Hit +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  9. +10
    Bakarma BootsA 25 → S+ 58 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance12% a try
    2. 2Reroll Revitalization Contract +1→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance9%
    3. 3Reroll Impact Hit +1→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of MagicB 15 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  2. +2
    Chalice of MagicB 17 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  3. +2
    Mirror of VigorS 35 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Can't reach S+