CGear
Rerolls
How we plan
+10Up nextVakron GlovesD 5 → S+ 58 to 6561 on average
- 1Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance14%
- 3Reroll MP→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron GreavesD 2 → S+ 59 to 6360 on average
- 1Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Unyielding Resolve +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron BreastplateB 17 → S+ 58 to 6461 on average
- 1Reroll Unyielding Resolve +1→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Melee Fire +1→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Hunter's Soul +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+3Bakarma PauldronsB 19 → S+ 58 to 5959 on average
- 1Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Focused Eye +1 or Hunter's Resolve +19% a try
- 2Reroll Vigilant Eye +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1 or Hunter's Resolve +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+3Bakarma BootsD 4 → S+ 59 to 6060 on average
- 1Reroll Block→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Concentrated Fire +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Accuracy→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+3Bakarma HelmB 15 → S+ 61 to 6261 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +18% a try
- 2Reroll Defense→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +15%
- 3Reroll Block→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+5Spiritforged BowC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
+3Liberator NecklaceD 0Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+4Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.