Rerolls
How we plan
+10Up nextAulamus SpellbookB 13 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance32% a try
- 2Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance26%
- 3Reroll Hellfire +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+13Aulamus RingB 13 → S+ 60 to 6662 on average
- 1Reroll Natural MP Regen→ ideally Might21% a try
- 2Reroll Defense→ ideally Might16%
- 3Reroll Natural HP Regen→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingC 12 → S+ 57 to 6660 on average
- 1Reroll Flame Scattershot +1→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision14%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsC 8 → S+ 57 to 6159 on average
- 1Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Grace of Enhancement +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron PauldronsA 26 → S+ 57 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron GlovesB 19 → S+ 55 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance10% a try
- 2Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesD 0Its best rolls fall short.
Divine Canyon HelmC 11Its best rolls fall short.
Divine Canyon BootsB 12Its best rolls fall short.
Divine Canyon CloakB 17Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-27 23:24 UTC. Their page looks them up again when it's opened in a browser.