DGear
Rerolls
How we plan
+10Up nextBerk RingD 0 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron BreastplateB 20 → S+ 55 to 5756 on average
- 1Reroll Status Effect Resist→ ideally Damage Boost, Attack, Perfect Chance or Fury +110% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack, Perfect Chance or Fury +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Attack Perfect Chance Fury +1
Then bind it fully.
+10Rupture SwordD 0 → S+ 5555 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed21% a try
- 2Reroll Block→ ideally Might, Precision, Weapon Damage Boost or Combat Speed15%
- 3Reroll HP→ ideally Might, Precision, Weapon Damage Boost or Combat Speed9%
- 4Reroll Poach +1→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Precision Weapon Damage Boost Combat Speed
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Accuracy→ ideally Double Chance, Attack increase, Fury +1 or Attack11%
- 3Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma CloakD 2 → S+ 57 to 6359 on average
- 1Reroll Block→ ideally Attack increase, Double Chance or Fury +113% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Fury +110%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Double Chance or Fury +17%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Attack Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 56 to 5756 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 3Reroll Block→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon PauldronsD 0Its best rolls fall short.
Anguish GlovesD 0Its best rolls fall short.
Anguish BootsD 1Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Wind Forest RingD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.