Rerolls
How we plan
+12Up nextAulamus GreatswordA 30 → S+ 56 to 6058 on average
- 1Reroll Critical Attack→ ideally Combat Speed, Damage Boost, Precision or Multi-hit Chance25% a try
- 2Reroll Crushing Wave +1→ ideally Combat Speed, Damage Boost, Precision or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Damage Boost Precision Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Berk EarringsB 13 → S+ 56 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Might or Attack21% a try
- 2Reroll HP→ ideally Might or Attack16%
- 3Reroll Block→ ideally Might or Attack12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Might Attack
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Berk EarringsB 15 → S+ 55 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision20% a try
- 2Reroll MP→ ideally Might, Attack or Precision16%
- 3Reroll Block→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma PauldronsD 5 → S+ 56 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Identify Weakness +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+9Vakron BreastplateC 6 → S+ 55 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance16% a try
- 2Reroll Blood Absorption +1→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance11%
- 4Reroll Identify Weakness +1→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus NecklaceB 20 → S+ 56 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision13%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 60 to 6663 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack13%
- 3Reroll Intelligence→ ideally Might, Precision or Attack9%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Bakarma BootsD 1 → S+ 56 to 6259 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +115% a try
- 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112%
- 3Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Dexterity→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+11Aulamus RingC 6 → S+ 60 to 6663 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
- 2Reroll HP→ ideally Might, Precision or Attack12%
- 3Reroll Defense→ ideally Might, Precision or Attack9%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+6Bakarma GlovesB 15 → S+ 57 to 6360 on average
- 1Reroll MP→ ideally Attack, Combat Speed or Perfect Chance12% a try
- 2Reroll Protection Armor +1→ ideally Attack, Combat Speed or Perfect Chance9%
- 3Reroll Survival Stance +1→ ideally Attack, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+8Bakarma CloakD 0 → S+ 61 to 6662 on average
- 1Reroll Critical Hit→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+5Spectral HelmA 26 → S+ 5757 on average
- 1Reroll Back Defense→ ideally Experienced Counterstrike +1, Double Chance or Attack increase5% a try
- 2Reroll HP→ ideally Experienced Counterstrike +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Double Chance Attack increase
Then bind it fully.
+5Dartan GreavesC 8 → S+ 5656 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance5% a try
- 2Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance3%
- 3Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack increase Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.