kiskInstall

AsmodiansLv 45 GladiatorTriniel

Buji

92,395 CP
CGear
  1. +10
    Berk EarringsB 13 → S+ 56 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Attack21% a try
    2. 2Reroll HP→ ideally Might or Attack16%
    3. 3Reroll Block→ ideally Might or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Might Attack
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. +10
    Berk EarringsB 15 → S+ 55 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Attack or Precision20% a try
    2. 2Reroll MP→ ideally Might, Attack or Precision16%
    3. 3Reroll Block→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Attack Preparation +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  3. +10
    Bakarma PauldronsD 5 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Identify Weakness +1→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +9
    Vakron BreastplateC 6 → S+ 55 to 66

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance16% a try
    2. 2Reroll Blood Absorption +1→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance11%
    4. 4Reroll Identify Weakness +1→ ideally Damage Boost, Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Attack Perfect Chance
    Good+13 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 20 → S+ 56 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision13%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Might Precision
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1

    Then bind it fully.

  6. +10
    Aulamus RingD 0 → S+ 60 to 66

    63 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack13%
    3. 3Reroll Intelligence→ ideally Might, Precision or Attack9%
    4. 4Reroll Natural HP Regen→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  7. +10
    Bakarma BootsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +115% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112%
    3. 3Reroll Status Effect Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
    4. 4Reroll Dexterity→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Attack Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  8. +11
    Aulamus RingC 6 → S+ 60 to 66

    63 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack12%
    3. 3Reroll Defense→ ideally Might, Precision or Attack9%
    4. 4Reroll Critical Hit→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  9. +6
    Bakarma GlovesB 15 → S+ 57 to 63

    60 on average

    1. 1Reroll MP→ ideally Attack, Combat Speed or Perfect Chance12% a try
    2. 2Reroll Protection Armor +1→ ideally Attack, Combat Speed or Perfect Chance9%
    3. 3Reroll Survival Stance +1→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Perfect Chance
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  10. +8
    Bakarma CloakD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Critical Hit→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+13
    Attack

    Then bind it fully.

  11. +5
    Spectral HelmA 26 → S+ 57

    57 on average

    1. 1Reroll Back Defense→ ideally Experienced Counterstrike +1, Double Chance or Attack increase5% a try
    2. 2Reroll HP→ ideally Experienced Counterstrike +1, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Double Chance Attack increase

    Then bind it fully.

  12. +5
    Dartan GreavesC 8 → S+ 56

    56 on average

    1. 1Reroll Defense→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance5% a try
    2. 2Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance3%
    3. 3Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Attack increase Perfect Chance

    Then bind it fully.

Can't reach S+