CGear
Rerolls
How we plan
+10Up nextBerk RingD 0 → S+ 55 to 6661 on average
- 1Block24% a try
- 4Natural HP Regen18%
- 8HP14%
- 13Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Aulamus EarringsB 13 → S+ 55 to 6158 on average
- 2MP23% a try
- 7HP18%
- 12Melee Fire +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
Berk RingD 0 → S+ 55 to 6661 on average
- 3Intelligence19% a try
- 5MP16%
- 10Defiance +113%
- 14Defense10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Bakarma BreastplateD 5 → S+ 55 to 5957 on average
- 6Defense17% a try
- 9Block14%
- 16HP10%
- 21Hunter's Soul +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Bakarma CloakD 4 → S+ 65 to 6766 on average
- 11Constitution11% a try
- 17Critical Hit Resist8%
- 20Accuracy5%
- 22Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Bakarma PauldronsA 24 → S+ 58 to 6059 on average
- 15Defense11% a try
- 19Critical Damage Defense7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Bakarma GlovesS 42 → S+ 57 to 6159 on average
- 18Natural MP Regen8% a try
Reroll it until it lands one of these:
- Best+15
- Combat Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
Can't reach S+
+8Rupture LongbowB 14Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Division GreavesA 26Its best rolls fall short.
Divine Canyon HelmB 15Its best rolls fall short.
Divine Canyon BootsD 0Its best rolls fall short.
Berk NecklaceD 1Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.