DGear
Rerolls
How we plan
+1Up nextBakarma BreastplateD 1 → S+ 55 to 6159 on average
- 1Evasion18% a try
- 2Critical Hit Resist15%
- 6Natural MP Regen12%
- 11Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+2Bakarma GlovesD 0 → S+ 57 to 6359 on average
- 3Multi-hit Resist14% a try
- 5Defense12%
- 9Block9%
- 13Blood Absorption +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+2Spectral PauldronsD 0 → S+ 55 to 5757 on average
- 4Critical Damage Defense14% a try
- 7Back Defense11%
- 10Protection Armor +19%
- 14Blood Absorption +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Murderous Burst +1 Double Chance Critical Damage Boost Impact Hit +1
Then bind it fully.
+2Bakarma HelmA 25 → S+ 55 to 6258 on average
- 8Defense10% a try
- 12Critical Hit Resist8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
Can't reach S+
+2Rupture ClaymoreC 8Soul Fuse it for one more line.
+2Spiritforged GuardC 6Its lines are fixed.
Division GreavesD 0Its best rolls fall short.
Division BootsC 12Its best rolls fall short.
Division CloakD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.