CGear
Rerolls
How we plan
+10Up nextAulamus RingB 21 → S+ 57 to 6761 on average
- 1Reroll Natural HP Regen→ ideally Might18% a try
- 2Reroll HP→ ideally Might14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Good+15
- Attack
- Fine+11 to +14
- Condemnation +1 Earth's Retribution +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+10Aulamus RingD 1 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision18% a try
- 2Reroll Chain of Torment +1→ ideally Might or Precision14%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 57 to 6760 on average
- 1Reroll Willpower→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Survival Willpower +1→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Radiant Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua HelmD 4 → S+ 56 to 6459 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+5Vakron BootsB 16 → S+ 64 to 6865 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll Regeneration→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+5Bakarma GlovesC 6 → S+ 61 to 6464 on average
- 1Reroll Defense→ ideally Attack or Combat Speed12% a try
- 2Reroll Heal Block +1→ ideally Attack or Combat Speed9%
- 3Reroll Survival Willpower +1→ ideally Attack or Combat Speed7%
- 4Reroll Accuracy→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+5Spiritforged MaceC 8Its lines are fixed.
+5Unyielding GuardA 22Its best rolls fall short.
+5Divine Canyon BreastplateB 14Its best rolls fall short.
Unyielding GreavesB 13Its best rolls fall short.
Divine Canyon CloakB 14Its best rolls fall short.
Divine Canyon NecklaceB 16Its best rolls fall short.
Unyielding EarringsB 16Its best rolls fall short.
Unyielding EarringsA 22Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.