kiskInstall

AsmodiansLv 45 RangerTriniel

Chromzie

104,716 CP
CGear
  1. +10
    Aulamus EarringsA 22 → S+ 55 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll HP→ ideally Precision, Critical Hit, Accuracy or Move Speed18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Precision Critical Hit Accuracy Move Speed
    Good+12 to +13
    Hunter's Resolve +1 Focused Eye +1 Hunter's Soul +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 15 → S+ 55 to 61

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Melee Fire +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  3. +10
    Aulamus RingC 10 → S+ 55 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision21% a try
    2. 2Reroll Evasion→ ideally Might or Precision16%
    3. 3Reroll Accuracy→ ideally Might or Precision13%
    4. 4Reroll Critical Hit→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceA 23 → S+ 56 to 58

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Combat Speed, Critical Hit, Might or Precision14% a try
    2. 2Reroll HP→ ideally Combat Speed, Critical Hit, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Critical Hit Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  5. +10
    Aulamus RingA 24 → S+ 55 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Arrow Scattershot +1→ ideally Might or Precision13%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1

    Then bind it fully.

  6. +10
    Vakron BreastplateD 5 → S+ 58 to 64

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance13%
    3. 3Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance10%
    4. 4Reroll Hunter's Soul +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +6
    Bakarma PauldronsC 11 → S+ 58 to 60

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +113% a try
    2. 2Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +110%
    3. 3Reroll Defense→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Double Chance Critical Damage Boost Focused Eye +1 Critical Hit Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron HelmB 17 → S+ 57 to 66

    60 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack14% a try
    2. 2Reroll MP→ ideally Double Chance or Attack10%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +5
    Dartan BootsD 0 → S+ 57 to 58

    58 on average

    1. 1Reroll Perfect Resist→ ideally Attack, Focused Eye +1, Hunter's Resolve +1, Move Speed or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Attack, Focused Eye +1, Hunter's Resolve +1, Move Speed or Perfect Chance9%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Focused Eye +1, Hunter's Resolve +1, Move Speed or Perfect Chance6%
    4. 4Reroll Vigilant Eye +1→ ideally Attack, Focused Eye +1, Hunter's Resolve +1, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Focused Eye +1 Hunter's Resolve +1 Move Speed Perfect Chance

    Then bind it fully.

  10. +5
    Bakarma CloakD 0 → S+ 65 to 67

    66 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  11. +9
    Vakron GreavesB 18 → S+ 59 to 63

    61 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +5
    Kashapa GlovesB 17 → S+ 57 to 58

    58 on average

    1. 1Reroll Back Defense→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Perfect Chance10% a try
    2. 2Reroll Natural HP Regen→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Perfect Chance7%
    3. 3Reroll Accuracy→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Focused Eye +1 Attack Hunter's Resolve +1 Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 3 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  2. Compass of VigorD 3 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  3. Bell of VigorB 20 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Can't reach S+