CGear
Rerolls
How we plan
Up nextGartua EarringsC 10 → S+ 55 to 6259 on average
- 1Critical Hit Resist21% a try
- 4Natural MP Regen16%
- 11Evasion12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
Berk RingD 0 → S+ 58 to 6562 on average
- 2Evasion20% a try
- 3HP16%
- 10Critical Hit Resist12%
- 17Natural HP Regen8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
Aulamus EarringsA 22 → S+ 57 to 6259 on average
- 5MP16% a try
- 9Defense13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 6Evasion14% a try
- 13HP11%
- 19Crossguard +19%
- 23Regeneration6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Berk RingC 9 → S+ 59 to 6562 on average
- 7Block14% a try
- 14MP11%
- 20Natural MP Regen8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+1Gartua CloakD 0 → S+ 56 to 6660 on average
- 8Constitution13% a try
- 16Evasion11%
- 22Critical Damage Defense8%
- 25Critical Hit Resist5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+3Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 12Critical Damage Defense12% a try
- 18MP9%
- 24Regeneration6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 15Dexterity11% a try
- 21Defense8%
- 26Critical Hit Resist6%
- 27Natural MP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+7Bakarma GuardD 0Soul Fuse it for one more line.
Liberator HelmD 0Its lines are fixed.
Division GlovesC 12Its best rolls fall short.
Divine Canyon BootsB 13Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
+3Ascension BraceletD 0Its lines are fixed.
+2Liberator BraceletD 0Its lines are fixed.