Rerolls
How we plan
+10Up nextAulamus GreatswordD 0 → S+ 55 to 6057 on average
- 1Accuracy34% a try
- 2MP28%
- 5Rush Strike +122%
- 8Defiance +118%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6661 on average
- 3Critical Hit Resist23% a try
- 6Natural HP Regen18%
- 14Survival Stance +114%
- 40Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 55 to 6661 on average
- 4Flight Power22% a try
- 7Evasion18%
- 32Critical Hit14%
- 41Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma PauldronsD 1 → S+ 56 to 6259 on average
- 9Willpower16% a try
- 12Destructive Impulse +114%
- 18Survival Stance +111%
- 31Dexterity9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus NecklaceB 20 → S+ 57 to 6259 on average
- 10Defense16% a try
- 15MP13%
- 39Accuracy10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma BreastplateB 13 → S+ 55 to 6058 on average
- 11Back Defense15% a try
- 16Block12%
- 23HP9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Vakron HelmB 16 → S+ 56 to 6660 on average
- 13Natural MP Regen14% a try
- 22Survival Stance +111%
- 30Dexterity8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BootsB 14 → S+ 57 to 6259 on average
- 17Critical Hit Resist11% a try
- 25Blood Absorption +19%
- 33Protection Armor +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Perfect Chance Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 19Back Defense11% a try
- 27MP8%
- 36Natural HP Regen5%
- 38Survival Willpower +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
+10Bakarma CloakD 0 → S+ 61 to 6662 on average
- 20Critical Hit10% a try
- 28Front Defense8%
- 35Blood Absorption +15%
- 37Protection Armor +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+10Aulamus RingA 25 → S+ 56 to 6661 on average
- 21Critical Hit Resist10% a try
- 29MP8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Bakarma GlovesA 24 → S+ 58 to 6159 on average
- 24Front Defense8% a try
- 34Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12
- Attack Preparation +1
Then bind it fully.
+10Aulamus RingS 46 → S+ 56 to 6460 on average
- 26Leaping Slam +116% a try
Reroll it until it lands one of these:
- Best+17
- Precision Attack
- Good+14
- Rending Blow +1
- Fine+9 to +11
- Crushing Wave +1 Accuracy
Then bind it fully.
Arcana crafts
Chalice of MagicD 0 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Parchment of MagicD 0 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Mirror of MagicC 11 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Can't reach S+
+11Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.